#include #include std::filesystem::path GetResourceDir(); SCENARIO("SoundBuffer", "[AUDIO][SOUNDBUFFER]") { GIVEN("A sound buffer") { WHEN("We load our sound") { std::shared_ptr soundBuffer = Nz::SoundBuffer::LoadFromFile(GetResourceDir() / "Engine/Audio/Cat.flac"); REQUIRE(soundBuffer); THEN("We can ask the informations of the file") { REQUIRE(soundBuffer->GetDuration() <= 8500); // 8s = 8000ms REQUIRE(soundBuffer->GetDuration() >= 8000); } } } }