// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADER_CONSTANTVALUE_HPP #define NAZARA_SHADER_CONSTANTVALUE_HPP #include #include #include #include #include namespace Nz { using ShaderConstantValue = std::variant< bool, float, Int32, UInt32, Vector2f, Vector3f, Vector4f, Vector2i32, Vector3i32, Vector4i32 >; } #endif