// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz { inline bool SpirvWriter::IsConditionEnabled(const std::string& condition) const { return m_context.states->enabledConditions.find(condition) != m_context.states->enabledConditions.end(); } } #include