// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz::ShaderLang { inline SourceLocation::SourceLocation() : endColumn(0), endLine(0), startColumn(0), startLine(0) { } inline SourceLocation::SourceLocation(unsigned int Line, unsigned int Column, std::shared_ptr File) : file(std::move(File)), endColumn(Column), endLine(Line), startColumn(Column), startLine(Line) { } inline SourceLocation::SourceLocation(unsigned int Line, unsigned int StartColumn, unsigned int EndColumn, std::shared_ptr File) : file(std::move(File)), endColumn(EndColumn), endLine(Line), startColumn(StartColumn), startLine(Line) { } inline SourceLocation::SourceLocation(unsigned int StartLine, unsigned int EndLine, unsigned int StartColumn, unsigned int EndColumn, std::shared_ptr File) : file(std::move(File)), endColumn(EndColumn), endLine(EndLine), startColumn(StartColumn), startLine(StartLine) { } inline bool SourceLocation::IsValid() const { return startLine != 0 && endLine != 0 && endColumn != 0 && startColumn != 0; } } #include