// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - JoltPhysics3D module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline void JoltRigidBody3D::DisableSleeping() { return EnableSleeping(false); } inline JPH::Body* JoltRigidBody3D::GetBody() { return m_body; } inline const JPH::Body* JoltRigidBody3D::GetBody() const { return m_body; } inline UInt32 JoltRigidBody3D::GetBodyIndex() const { return m_bodyIndex; } inline const std::shared_ptr& JoltRigidBody3D::GetGeom() const { return m_geom; } inline JoltPhysWorld3D* JoltRigidBody3D::GetWorld() const { return m_world; } } #include