// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Audio module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_MUSIC_HPP #define NAZARA_MUSIC_HPP #include #include #include #include #include #include namespace Nz { struct MusicParams : ResourceParameters { bool forceMono = false; bool IsValid() const; }; class Music; class SoundStream; using MusicLoader = ResourceLoader; struct MusicImpl; class NAZARA_AUDIO_API Music : public Resource, public SoundEmitter { friend MusicLoader; public: Music() = default; Music(const Music&) = delete; Music(Music&&) = delete; ///TODO ~Music(); bool Create(SoundStream* soundStream); void Destroy(); void EnableLooping(bool loop); UInt32 GetDuration() const; AudioFormat GetFormat() const; UInt32 GetPlayingOffset() const; UInt64 GetSampleCount() const; UInt32 GetSampleRate() const; SoundStatus GetStatus() const; bool IsLooping() const; bool OpenFromFile(const String& filePath, const MusicParams& params = MusicParams()); bool OpenFromMemory(const void* data, std::size_t size, const MusicParams& params = MusicParams()); bool OpenFromStream(Stream& stream, const MusicParams& params = MusicParams()); void Pause(); void Play(); void SetPlayingOffset(UInt32 offset); void Stop(); Music& operator=(const Music&) = delete; Music& operator=(Music&&) = delete; ///TODO private: MusicImpl* m_impl = nullptr; bool FillAndQueueBuffer(unsigned int buffer); void MusicThread(); static MusicLoader::LoaderList s_loaders; }; } #endif // NAZARA_MUSIC_HPP