#include #include SCENARIO("SkyboxBackground", "[GRAPHICS][SKYBOXBACKGROUND]") { GIVEN("A skybox background with a loaded image") { Nz::TextureRef textureRef = Nz::Texture::LoadCubemapFromFile("resources/Engine/Graphics/skybox.png"); Nz::SkyboxBackgroundRef skyboxBackgroundRef = Nz::SkyboxBackground::New(textureRef); WHEN("We assign it parameters") { skyboxBackgroundRef->SetMovementOffset(Nz::Vector3f::Unit()); skyboxBackgroundRef->SetMovementScale(1.f); THEN("We can get it") { REQUIRE(skyboxBackgroundRef->GetMovementOffset() == Nz::Vector3f::Unit()); REQUIRE(skyboxBackgroundRef->GetMovementScale() == Approx(1.f)); REQUIRE(skyboxBackgroundRef->GetTexture().Get() == textureRef.Get()); } } } }