// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_VULKANRENDERER_BUFFER_HPP #define NAZARA_VULKANRENDERER_BUFFER_HPP #include #include #include #include #include #include namespace Nz { //TODO: Move all the software stuff to the Renderer class NAZARA_VULKANRENDERER_API VulkanBuffer : public AbstractBuffer { public: inline VulkanBuffer(Buffer* parent, BufferType type); VulkanBuffer(const VulkanBuffer&) = delete; VulkanBuffer(VulkanBuffer&&) = delete; ///TODO virtual ~VulkanBuffer(); bool Fill(const void* data, UInt32 offset, UInt32 size) override; bool Initialize(UInt32 size, BufferUsageFlags usage) override; DataStorage GetStorage() const override; void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override; bool Unmap() override; VulkanBuffer& operator=(const VulkanBuffer&) = delete; VulkanBuffer& operator=(VulkanBuffer&&) = delete; ///TODO private: BufferUsageFlags m_usage; SoftwareBuffer m_softwareData; }; } #include #endif // NAZARA_VULKANRENDERER_BUFFER_HPP