/********************Entrant********************/ varying mat4 InstanceData0; varying vec3 VertexPosition; /********************Uniformes********************/ uniform mat4 ViewProjMatrix; uniform mat4 WorldViewProjMatrix; /********************Fonctions********************/ void main() { #if FLAG_INSTANCING gl_Position = ViewProjMatrix * InstanceData0 * vec4(VertexPosition, 1.0); #else gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0); #endif }