// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequesites.hpp namespace Ndk { inline RenderSystem::RenderSystem(const RenderSystem& renderSystem) : System(renderSystem) { } inline const Nz::BackgroundRef& RenderSystem::GetDefaultBackground() const { return m_background; } inline const Nz::Matrix4f& RenderSystem::GetCoordinateSystemMatrix() const { return m_coordinateSystemMatrix; } inline Nz::Vector3f RenderSystem::GetGlobalForward() const { return Nz::Vector3f(-m_coordinateSystemMatrix.m13, -m_coordinateSystemMatrix.m23, -m_coordinateSystemMatrix.m33); } inline Nz::Vector3f RenderSystem::GetGlobalRight() const { return Nz::Vector3f(m_coordinateSystemMatrix.m11, m_coordinateSystemMatrix.m21, m_coordinateSystemMatrix.m31); } inline Nz::Vector3f RenderSystem::GetGlobalUp() const { return Nz::Vector3f(m_coordinateSystemMatrix.m12, m_coordinateSystemMatrix.m22, m_coordinateSystemMatrix.m32); } inline void RenderSystem::SetDefaultBackground(Nz::BackgroundRef background) { m_background = std::move(background); } inline void RenderSystem::SetGlobalForward(const Nz::Vector3f& direction) { m_coordinateSystemMatrix.m13 = -direction.x; m_coordinateSystemMatrix.m23 = -direction.y; m_coordinateSystemMatrix.m33 = -direction.z; InvalidateCoordinateSystem(); } inline void RenderSystem::SetGlobalRight(const Nz::Vector3f& direction) { m_coordinateSystemMatrix.m11 = direction.x; m_coordinateSystemMatrix.m21 = direction.y; m_coordinateSystemMatrix.m31 = direction.z; InvalidateCoordinateSystem(); } inline void RenderSystem::SetGlobalUp(const Nz::Vector3f& direction) { m_coordinateSystemMatrix.m12 = direction.x; m_coordinateSystemMatrix.m22 = direction.y; m_coordinateSystemMatrix.m32 = direction.z; InvalidateCoordinateSystem(); } inline void RenderSystem::InvalidateCoordinateSystem() { m_coordinateSystemInvalidated = true; } }