// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Shader generator" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SPIRVWRITER_HPP #define NAZARA_SPIRVWRITER_HPP #include #include #include #include #include #include #include #include #include #include #include namespace Nz { class SpirvSection; class NAZARA_SHADER_API SpirvWriter : public ShaderAstVisitor, public ShaderVarVisitor { public: struct Environment; SpirvWriter(); SpirvWriter(const SpirvWriter&) = delete; SpirvWriter(SpirvWriter&&) = delete; ~SpirvWriter() = default; std::vector Generate(const ShaderAst& shader); void SetEnv(Environment environment); struct Environment { UInt32 spvMajorVersion = 1; UInt32 spvMinorVersion = 0; }; private: struct ExtVar; UInt32 AllocateResultId(); void AppendHeader(); UInt32 EvaluateExpression(const ShaderNodes::ExpressionPtr& expr); UInt32 GetConstantId(const ShaderConstantValue& value) const; UInt32 GetFunctionTypeId(ShaderExpressionType retType, const std::vector& parameters); UInt32 GetPointerTypeId(const ShaderExpressionType& type, SpirvStorageClass storageClass) const; UInt32 GetTypeId(const ShaderExpressionType& type) const; void PushResultId(UInt32 value); UInt32 PopResultId(); UInt32 ReadVariable(ExtVar& var); UInt32 RegisterConstant(const ShaderConstantValue& value); UInt32 RegisterFunctionType(ShaderExpressionType retType, const std::vector& parameters); UInt32 RegisterPointerType(ShaderExpressionType type, SpirvStorageClass storageClass); UInt32 RegisterType(ShaderExpressionType type); using ShaderAstVisitor::Visit; void Visit(ShaderNodes::AccessMember& node) override; void Visit(ShaderNodes::AssignOp& node) override; void Visit(ShaderNodes::Branch& node) override; void Visit(ShaderNodes::BinaryOp& node) override; void Visit(ShaderNodes::Cast& node) override; void Visit(ShaderNodes::Constant& node) override; void Visit(ShaderNodes::DeclareVariable& node) override; void Visit(ShaderNodes::ExpressionStatement& node) override; void Visit(ShaderNodes::Identifier& node) override; void Visit(ShaderNodes::IntrinsicCall& node) override; void Visit(ShaderNodes::Sample2D& node) override; void Visit(ShaderNodes::StatementBlock& node) override; void Visit(ShaderNodes::SwizzleOp& node) override; using ShaderVarVisitor::Visit; void Visit(ShaderNodes::BuiltinVariable& var) override; void Visit(ShaderNodes::InputVariable& var) override; void Visit(ShaderNodes::LocalVariable& var) override; void Visit(ShaderNodes::OutputVariable& var) override; void Visit(ShaderNodes::ParameterVariable& var) override; void Visit(ShaderNodes::UniformVariable& var) override; static void MergeBlocks(std::vector& output, const SpirvSection& from); struct Context { const ShaderAst* shader = nullptr; const ShaderAst::Function* currentFunction = nullptr; }; struct State; Context m_context; Environment m_environment; State* m_currentState; }; } #include #endif