// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include #include namespace Nz { namespace { void LoadMaterials(Model* model, const ModelParameters& parameters) { unsigned int matCount = model->GetMaterialCount(); for (unsigned int i = 0; i < matCount; ++i) { const ParameterList& matData = model->GetMesh()->GetMaterialData(i); String filePath; if (matData.GetStringParameter(MaterialData::FilePath, &filePath)) { MaterialRef material = Material::New(); if (material->LoadFromFile(filePath, parameters.material)) model->SetMaterial(i, std::move(material)); else NazaraWarning("Failed to load material from file " + String::Number(i)); } else if (matData.HasParameter(MaterialData::CustomDefined)) { MaterialRef material = Material::New(); material->BuildFromParameters(matData, parameters.material); model->SetMaterial(i, std::move(material)); } } } Ternary CheckStatic(Stream& stream, const ModelParameters& parameters) { NazaraUnused(stream); bool skip; if (parameters.custom.GetBooleanParameter("SkipNativeMeshLoader", &skip) && skip) return Ternary_False; return Ternary_Unknown; } bool LoadStatic(Model* model, Stream& stream, const ModelParameters& parameters) { NazaraUnused(parameters); MeshRef mesh = Mesh::New(); if (!mesh->LoadFromStream(stream, parameters.mesh)) { NazaraError("Failed to load model mesh"); return false; } if (mesh->IsAnimable()) { NazaraError("Can't load animated mesh into static model"); return false; } model->Reset(); model->SetMesh(mesh); if (parameters.loadMaterials) LoadMaterials(model, parameters); return true; } Ternary CheckAnimated(Stream& stream, const SkeletalModelParameters& parameters) { NazaraUnused(stream); bool skip; if (parameters.custom.GetBooleanParameter("SkipNativeAnimatedMeshLoader", &skip) && skip) return Ternary_False; return Ternary_Unknown; } bool LoadAnimated(SkeletalModel* model, Stream& stream, const SkeletalModelParameters& parameters) { NazaraUnused(parameters); MeshRef mesh = Mesh::New(); if (!mesh->LoadFromStream(stream, parameters.mesh)) { NazaraError("Failed to load model mesh"); return false; } if (!mesh->IsAnimable()) { NazaraError("Can't load static mesh into animated model"); return false; } model->Reset(); model->SetMesh(mesh); if (parameters.loadMaterials) LoadMaterials(model, parameters); return true; } } namespace Loaders { void RegisterMesh() { ModelLoader::RegisterLoader(MeshLoader::IsExtensionSupported, CheckStatic, LoadStatic); SkeletalModelLoader::RegisterLoader(MeshLoader::IsExtensionSupported, CheckAnimated, LoadAnimated); } void UnregisterMesh() { ModelLoader::UnregisterLoader(MeshLoader::IsExtensionSupported, CheckStatic, LoadStatic); SkeletalModelLoader::UnregisterLoader(MeshLoader::IsExtensionSupported, CheckAnimated, LoadAnimated); } } }