// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_DEBUGDRAWER_HPP #define NAZARA_DEBUGDRAWER_HPP #include #include #include #include #include #include #include class NzSkeleton; class NAZARA_API NzDebugDrawer { public: static void Draw(const NzBoundingBoxf& box); static void Draw(const NzCubef& cube); static void Draw(const NzCubei& cube); static void Draw(const NzCubeui& cube); static void Draw(const NzFrustumf& frustum); static void Draw(const NzOrientedCubef& orientedCube); static void Draw(const NzSkeleton* skeleton); //static void DrawNormals(const NzSubMesh* subMesh); //static void DrawTangents(const NzSubMesh* subMesh); static bool Initialize(); static bool GetDepthTest(); static float GetLineWidth(); static float GetPointSize(); static NzColor GetPrimaryColor(); static NzColor GetSecondaryColor(); static void SetDepthTest(bool shouldTest); static void SetLineWidth(float width); static void SetPointSize(float size); static void SetPrimaryColor(const NzColor& color); static void SetSecondaryColor(const NzColor& color); static void Uninitialize(); }; #endif // NAZARA_DEBUG_DRAWER_HPP