// Copyright (C) 2012 Rémi Bèges // This file is part of the "Nazara Engine - Noise module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef PERLIN3D_HPP #define PERLIN3D_HPP #include #include #include #include class NAZARA_API NzPerlin3D : public NzAbstract3DNoise { public: NzPerlin3D(); NzPerlin3D(int seed); float GetValue(float x, float y, float z, float resolution); ~NzPerlin3D() = default; protected: private: int x0,y0,z0; int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7; int ii,jj,kk; float gradient3[16][3]; float Li1,Li2,Li3,Li4,Li5,Li6; float s[2],t[2],u[2],v[2]; float Cx,Cy,Cz; float nx,ny,nz; float tmp; NzVector3 temp; }; #endif // PERLIN3D_HPP