// Copyright (C) 2012 Rémi Bèges // This file is part of the "Nazara Engine - Noise module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef SIMPLEX2D_HPP #define SIMPLEX2D_HPP #include #include #include #include class NAZARA_API NzSimplex2D : public NzAbstract2DNoise { public: NzSimplex2D(); NzSimplex2D(int seed); float GetValue(float x, float y, float resolution); virtual ~NzSimplex2D() = default; protected: private: int ii,jj; int gi0,gi1,gi2; NzVector2i skewedCubeOrigin,off1; float n1,n2,n3; float c1,c2,c3; float gradient2[8][2]; float UnskewCoeff2D; float SkewCoeff2D; float sum; NzVector2 unskewedCubeOrigin, unskewedDistToOrigin; NzVector2 d1,d2,d3; }; #endif // SIMPLEX2D_HPP