// Copyright (C) 2012 Rémi Bèges // This file is part of the "Nazara Engine - Noise module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef SIMPLEX4D_HPP #define SIMPLEX4D_HPP #include #include #include #include class NAZARA_API NzSimplex4D : public NzAbstract4DNoise { public: NzSimplex4D(); NzSimplex4D(int seed); float GetValue(float x, float y, float z, float w, float resolution); ~NzSimplex4D() = default; protected: private: int ii,jj,kk,ll; int gi0,gi1,gi2,gi3,gi4; NzVector4i skewedCubeOrigin,off1,off2,off3; int lookupTable4D[64][4]; int c; float n1,n2,n3,n4,n5; float c1,c2,c3,c4,c5,c6; float gradient4[32][4]; float UnskewCoeff4D; float SkewCoeff4D; float sum; NzVector4 unskewedCubeOrigin, unskewedDistToOrigin; NzVector4 d1,d2,d3,d4,d5; }; #endif // SIMPLEX4D_H