# Nazara-Next (master) - Switched from premake to [xmake](https://xmake.io) to build the engine or generate project files - Remade the renderer and graphics modules with modern techniques and API - Added Shader module, bringing a custom shader language to the engine - Removed libsndfile dependency (minimp3, dr_wav and libflac are now used instead) - Removed NazaraSDK, ECS are now part of regular libraries - Removed thirdparty library codes, [xmake](https://xmake.io) is now used to handle them. - Way too many changes to list here # 0.5 (last legacy version, unreleased due to next version): Miscellaneous: - Add possibility to excludes with one commande all tests/examples/tools/etc. - Units tests are now part of the "test" exclusion category - Fix project exclusion not working (but correctly excluding projects relying upon it) - Upgraded Catch to v2.0.1 - ⚠️ Merged NazaraExtlibs workspace to main workspace (allowing `make` command to work without -f parameter) and removed extern libraries precompiled - Updated stb_image to version 2.16 and stb_image_write to version 1.07 (allowing support for JPEG writing) - ⚠️ Renamed extlibs folder to thirdparty - Partial fix for Premake regenerating projects for no reason - FirstScene now uses the EventHandler (#151) - ⚠️ Rename Prerequesites.hpp to Prerequisites.hpp (#153) - Updated premake5-linux64 with a nightly to fix a build error when a previous version of Nazara was installed on the system. - Fix compilation with some MinGW distributions - Add Lua unit tests - NDEBUG is now defined in Release - Replaced typedefs keywords with modern using keywords - When supported, projects are now parts of a virtual "workspace group" according to their kind - Fixed .dll copy when building Nazara occuring on Linux when targeting Windows (MinGW) - ⚠ Appveyor nightlies are now compiled with VS2017 - Set libraries' rpath to current folder (.) - Add ReleaseWithDebug target - ⚠ **Default font has been changed from Cabin to OpenSans** Nazara Engine: - VertexMapper:GetComponentPtr no longer throw an error if component is disabled or incompatible with template type, instead a null pointer is returned. - Bitset swap operation is now correctly marked as noexcept - Mesh loaders now takes MeshParams vertexDeclaration into account - ⚠️ Replaced RenderTarget::Get[Height|Width] by RenderTarget::GetSize - ⚠️ Removed Window::Get[Height|Width] methods - Fix compilation error when including Nazara/Renderer/ShaderBuilder.hpp - Fix reflection sometimes being enabled by default for Materials - Fix built-in unserialization of std::string which was corruption memory - Fix Buffer::Destroy() not really destroying buffer - Fix Bitset::TestAll() returned wrong result on full of '1' bitset - ByteStream now returns the number of bytes written as the other streams - Total rewriting of the color conversions - Fix NormalizeAngle to the correct range - Fix BoundingVolume::Lerp() with Extend_Null - Simplification of methods Matrix4::SetRotation() and Quaternion::MakeRotationBetween() - Fix mouve moved event generated on X11 platform when doing Mouse::SetPosition() - EnumAsFlags specialization no longer require a `value` field to enable flags operators - EnumAsFlags specialization `max` field can be of the same type as the enum - Flags class now use an UInt8 or UInt16 to store the value if possible. - Flags class is now explicitly convertible to any integer type of the same size (or greater size) than the internal size. - Fix String movement constructor, which was leaving a null shared string (which was not reusable) - Add Flags::Test method, in order to test one or multiple flags at once. - ⚠️ Vector2, Vector3 and Vector4 array/pointer constructor is now explicit to prevent some mistakes as `Vector2 vec2; vec2 = 0;` - Fix RigidBody2D::SetGeom attribute copy and possible crash with static objects - Fix error when opening a non-existent file on Posix - Fix Directory::Create not working on Posix systems when recursive option was enabled - Fix default directory permission (now created with 777) - Add linear and angular damping accessor to RigidBody3D - Fix MemoryStream::WriteBlock "Invalid buffer" assertion triggering when writing a zero-sized block - ⚠️ Rename RigidBody3D::[Get|Set]Velocity to [Get|Set]LinearVelocity - Fix RigidBody3D copy constructor not copying all physics states (angular/linear damping/velocity, mass center, position and rotation) - Add RigidBody3D simulation control (via EnableSimulation and IsSimulationEnabled), which allows to disable physics and collisions at will. - Fix some uninitialized values (found by Valgrind) in Network module - Fix possible infinite recursion when outputting a Thread::Id object - ⚠️ Replaced implicit conversion from a Nz::String to a std::string by an explicit method ToStdString() - Fix LuaInstance movement constructor/assignment operator which was corrupting Lua memory - Fix potential bug on SocketImpl::Connect (used by TcpClient::Connect) on POSIX platforms - It is now possible to initialize a StackArray with a size of zero on every platforms (this was not possible on non-Windows platforms before) - Calling PlacementDestroy on a null pointer is now a no-op (was triggering an undefined behavior) - Fix OBJParser relative offsets handling - Add JPEG image saver - Update Constraint2Ds classes (Add : Ref, Library, ConstRef, New function and Update : ctors) - Fix LuaClass not working correctly when Lua stack wasn't empty - Add RigidBody2D simulation control (via EnableSimulation and IsSimulationEnabled), which allows to disable physics and collisions at will. - ⚠️ LuaInstance no longer load all lua libraries on construction, this is done in the new LoadLibraries method which allows you to excludes some libraries - Clock::Restart now returns the elapsed microseconds since construction or last Restart call - Add PhysWorld2D::[Get|Set]IterationCount to control how many iterations chipmunk will perform per step. - Add PhysWorld2D::UseSpatialHash to use spatial hashing instead of bounding box trees, which may speedup simulation in some cases. - Add PhysWorld[2D|3D] max step count per Step call (default: 50), to avoid spirals of death when the physics engine simulation time is over step size. - Fix Window triggering KeyPressed event after triggering a resize/movement event on Windows - (WIP) Add support for materials and callbacks to Physics3D module. - PhysWorld3D class is now movable - ⚠️ Removed array/pointer constructor from Vector classes - Fixed Platform module not being classified as client-only - ⚠️ Renamed Bitset::Read to Bitset::Write - Fixed ENetCompressor class destructor not being virtual - ⚠️ Added a type tag parameter to Serialize and Unserialize functions, to prevent implicit conversions with overloads - Added Collider3D::ForEachPolygon method, allowing construction of a debug mesh based on the physics collider - Fixed ConvexCollider3D::GetType returning Compound instead of ConvexHull. - Dual-stack sockets are now supported (by using NetProtocol_Any at creation/opening) - Fixed IPv6 addresses not being correctly encoded/decoded from the socket API. - Fix copy and move semantic on HandledObject and ObjectHandle - Add support for emissive and normal maps in .mtl loader using custom keywords ([map_]emissive and [map_]normal) - Music, Sound and SoundEmitter are now movable - Fixed Sound copy which was not copying looping state - Fixed Billboard bounding volume - Fixed Directory::GetResultSize and Directory::IsResultDirectory on Posix systems - Fixed Quaternion::Inverse which was not correctly normalizing quaternions - Graphics module now register "White2D" and "WhiteCubemap" textures to the TextureLibrary (respectively a 1x1 texture 2D and a 1x1 texture cubemap) - Added AbstractTextDrawer::GetLineGlyphCount, which returns the number of glyph part of the line - Fixed Font handling of whitespace glyphs (which were triggering an error) - ⚠️ Translucent2D pipeline no longer has depth sorting - Fixed SimpleTextDrawer line bounds - ⚠️ Stream::ReadLine will now returns empty lines if present in the file - Fixed cubemaps seams with OpenGL - HandledObject movement constructor/assignement operator are now marked noexcept - ⚠️ PhysWorld2D callbacks OnPhysWorld2DPreStep and OnPhysWorld2DPostStep now takes a invStepCount depending on the number of step taken this update, fixing force application and other - ⚠️ Refactored Mesh/SubMesh, allowing a submesh to be attached to multiple meshes, deprecating Create/Destroy methods - SubMesh class now has a OnSubMeshInvalidateAABB signal, triggered when a new AABB is set to the submesh - Mesh class now has a OnMeshInvalidateAABB signal, triggered when a mesh invalidates its AABB, which is also submesh updates its AABB - Model now invalidate properly their bounding volume when their mesh AABB is updated - Added operator&/|/^ taking an enumeration value and a Flags object using the same enumeration type. - Added LuaState::CallWithHandler methods, allowing to setup a error handler function - Added LuaState::Traceback method - Added ModelLibrary, ModelManager and ModelSaver - Added AbstractViewer::Project and AbstractViewer::Unproject methods - Added AbstractViewer::ProjectDepth method - Fixed SocketPoller not be able to recover from some errors (like invalid sockets and such) - Add LuaImplQuery implementation for std::vector - Fixed LuaState::PushGlobal & LuaState::PushField to copy the object before moving it - ⚠️ Replaced currentBitPos and currentByte fields by [read|write][BitPos][Byte] to handle properly bit reading/writing. - InstancedRenderable::SetMaterial methods are now public. - Fixed Model copy constructor not copying materials - ⚠️ Added InstancedRenderable::Clone() method - Fixed a lot of classes not having their move constructor/assignation operator marked noexcept - ⚠️ SocketPoller::Wait now returns the number of socket marked as ready, and takes an additional optional parameter allowing to query the last error. - SocketPoller will now silently ignore "interrupt errors" - Added RigidBody2D::ClosestPointQuery - Fix Sprite copy constructor not copying corner colors - Added ObjectLibrary::Clear method - ⚠️ StackArray class and macro was moved from Core/MemoryHelper.hpp to Core/StackArray.hpp - ⚠️ Renamed NazaraStackAllocation[NoInit] macro to NazaraStackArray[NoInit] - Added StackVector class - ⚠️ Removed Vector[2|3]::Distancef method and made Distance method templated - Added Vector2::Distance static method - ⚠️ Fixed compilation errors on MSVC with flag /permissive- on CullingList class - Added LuaImplQueryArg & LuaImplReplyVal functions for Vector[2|3] - Fixed bug in ENet implementation causing legit reliable packets to be dropped on sequence number overflow - Fixed bug where index wouldn't be used in String::FindLast and String::FindWord - Physics 2D contact callbacks now include an arbiter allowing to query/set parameters about the collision - Added movement with Ctrl in TextAreaWidget - Added Unicode Data downloader/parser - Integrated Unicode Data - Added CullingList::FillWithAllEntries method - Fixed ObjectHandle movement sometimes not resetting its internal pointer - Added BoxCollider2D::GetRadius - Added CircleCollider2D::GetOffset - Added ConvexCollider2D::GetVertices - Added SegmentCollider2D::GetThickness - Fixed vertices generation/render queue submit when using multiples materials on a Tilemap - It is now possible to prevent CompoundCollider2D to override individual colliders properties - Fixed TcpClient::WaitForConnected possible failure (although connected) on Windows/Linux - CullingList now handles box tests - ⚠️ CullingList now handles full and partial visibility testing - Added math class Angle, capable of handling both degrees and radians angles and converting them to euler angles/quaternions to improve 2D interface. - ⚠️ AbstractSocket::OnStateChange has been replaced by OnStateChanged, which is now called after state has been changed (with oldState and newState as parameters). - ⚠️ TcpClient::WaitForconnected now returns the new socket state. - Added TcpClient::PollForConnected - ⚠️ Use of the new Angle class instead of floating point angle - It is now possible to set elasticity/friction/surface bodies of 2D colliders and change it at runtime on RigidBody2D - ObjectHandle were remade and should be way more optimized now - Added ENetHost and ENetPeer accessor to total packet/data received/sent/lost - ⚠ **Changed the way resources were Loaded, almost every LoadFromX and OpenFromX methods are now static and create the object themselves.** - ⚠ SoundStream is now responsible for loaders instead of Music, and is now threadsafe (you can now load a stream only once and play it multiple times at the same time) - Added LuaState::RawEqual - Fixed LuaCoroutine movement assignation operator - Added Arbiter2D::GetBodies - Added RigidBody2D::ForEachArbiter - Added possibility to change the RigidBody2D velocity function called by the physics engine - Fixed MouseButtonEvent and MouseMoveEvent mouse absolute position being unsigned (now signed) - Fixed Window::SetCursor changing cursor even if window was in foreground on Windows - Fixed SystemCursor_Move not showing up on Windows - Fixed Window movement constructor/assignation operator - Window::PushEvent is now public (useful for pushing external events ie. when using Qt or similar framework controlling window) - Fixed TileMap not rendering the right materials if it had no tile using some materials in-between - Added Vector[2|3|4](u)i64 typedefs - Fixed missing static Vector4::DotProduct implementation - ⚠ **By default, Nazara now computes the mass center of all 2D physics object when calling SetGeom** - ⚠ Added Collider2D::ComputeCenterOfMass - Signal now implement a copy constructor and copy assignation operator for convenience - Fixed ENet UnreliableFragment packets sent as Unreliable (and such being incomplete upon reception) - ENet DisconnectLater now reflects libenet behavior (and is waiting for unreliable commands to be sent before disconnecting for good) - ⚠ Collider3D::ForEachPolygon now takes a void(Vector3f\*, std::size_t) callback (instead of void(float\*, std::size_t)) - Added Collider2D::ForEachPolygon method - Added RigidBody::[Get|Set]PositionOffset allowing set an offset between body logic position and body physics position (center of mass position) - ⚠ Default TextureSampler WrapMode is now Clamp (instead of Repeat) - Fixed StateMachine ignoring transitions made in Enter/Leave events of states - Fixed Material::Configure resetting textures - ⚠ Renamed TextStyleFlags enum to TextStyle, introduced Flags specialization of TextStyle as TextStyleFlags - ⚠ Font, FontData and SimpleTextDrawer now use a proper TextStyleFlags instead of a UInt32 - Almost all Math algorithms are now constexpr - PhysWorld2D: Fixed callbacks not properly replacing each others when registering twice with the same collisionId (pair) - ⚠ **Font, FontData and SimpleTextDrawer now supports text outlining.** - Fixed TextSprite not handling multiple textures well - ⚠ TextSprite will now use multiple render layers by itself (the current one and the one right before, ex: [-1, 0] if base layer is 0) if you use text outlines. - ⚠ SimpleTextDrawer no longer supports faux bold rendering - Added PhysWorld2D::[RaycastQuery, RegionQuery] overloads taking a callback - Added x and y mouse position to MouseWheelEvent - Added SimpleTextDrawer::[Get|Set]MaxLineWidth (which does line wrap) - TypeTag helper struct now includes a Type using - GuillotineBinPack::Insert overload taking multiple rectangles no longer does a heap allocation - StackArray and StackVector now have a default constructor initializing them with no size/capacity - StackArray and StackVector are now movable - Fixed RigidBody2D::Copy not copying kinematic/dynamic/static status - Fixed out-of-bounds access in LuaInstance::LoadLibraries - Add Flags::Clear(Flags) helper method, to clear one or more flags. - Add Flags::Clear() helper method, to reset flags - Add Flags::Set(Flags) helper method, to enable flags - ⚠ Constraint2D are no longer managed by references and are now handled objects - ⚠ Removed all Set methods from math classes taking their own type (e.g. Box::Set(Box)) - Added Matrix4::Decompose - ⚠ Node::Get[Position|Rotation|Scale] now defaults to local space - Fixed Node rotation when using a negative scale - Added HandledObject::OnHandledObjectDestruction signal - Added physics function to control sleeping behavior - String::Number is now locale-independent - Added ENetPeer::GetTotalByte[Received|Sent] - Added ENetPeer::GetTotalPacketSent - ⚠ ENetHost::GetTotalReceivedPackets now returns the number of commands received (instead of the number of UDP packets received) - Added EmptyStream class, useful to measure how many bytes some writing operations will take - SegmentCollider2D: Add support for neighbors (aka "ghost vertices"), allowing to prevent seams collisions - ⚠ OBJLoader flips UV by default, fixing a lot of models UV - On Windows, Thread::Set(Current)Name now uses `SetThreadDescription` Win32 function if possible instead of triggering a debugger exception. MinGW builds will use this if available too. - ⚠ Removed Texture(const Image\*) constructor, use Texture::LoadFromImage instead - ⚠ TextDrawers now use floating-point internally and to exposes their Bounds (AbstractTextDrawer::GetBounds() now returns a Rectf) - Added [SimpleTextDrawer|RichTextDrawer] character and line spacing offset properties - Added ENetHost::AllowsIncomingConnections(bool) to disable/re-enable server peers connection - Added ByteArrayPool and PoolByteStream classes Nazara Development Kit: - Added ImageWidget (#139) - ⚠️ Removed TextAreaWidget::GetLineCount - Fix World movement which could cause crashes when updating systems - Fix crash occuring sometimes on keyboard event - Add support for EchoMode to TextAreaWidget (which allows to setup password text area) - Add signal OnTextChanged to TextAreaWidget - ⚠️ Removed TextAreaWidget::GetGlyphUnderCursor - Fixed minor issues relative to TextAreaWidget cursor handling - ⚠️ Renamed BaseWidget::GrabKeyboard method to SetFocus - Added BaseWidget::ClearFocus method and OnFocus[Lost|Received] virtual methods - TextAreaWidget will now show a cursor as long as it has focus - Fix BaseWidget linking error on Linux - ⚠️ Rewrite StateMachine to fix instantaneous state changing (state change is no longer effective until the next update call) - Fix entities destruction when coming from World::Clear() (also called by destructor), which invalidated world entities handles before destroying entities (preventing destruction callback to get valid entities handles from world) - Add Entity::Disable method, which is a shortcut to Enable(false) - Add BaseWidget::HasFocus - Fix TextAreaWidget cursor sometimes showing up in readonly mode - ⚠️ BaseWidget::OnKeyPressed now returns a boolean to indicate if it should block default action (such as tab to switch to the previous/next widget) - Pressing tab/shift-tab will now move to the next/previous widget able to be focused on - Fix GraphicsComponent::Clear method now clearing reflective states - Add linear and angular damping accessor to PhysicsComponent3D - Fix GraphicsComponent cloning not copying renderable local matrices - ⚠️ Rename PhysicsComponent3D::[Get|Set]Velocity to [Get|Set]LinearVelocity - Add OnEntityDisabled and OnEntityEnabled callbacks to BaseComponent - Disabling an entity with a CollisionComponent3D or PhysicsComponent3D will properly disable it from the physics simulation - It is now possible to disable synchronization between a PhysicsComponent3D and the NodeComponent - Fix PhysicsComponent3D copy which was not copying physics state (such as mass, mass center, damping values, gravity factor and auto-sleep mode) - Fix TextAreaWidget::Clear crash - Add ConstraintComponent2D class - Fix CollisionComponent3D initialization (teleportation to their real coordinates) which could sometimes mess up the physics scene. - ⚠️ Renamed World::Update() to World::Refresh() for more clarity and to differentiate it from World::Update(elapsedTime) - World entity ids are now reused from lowest to highest (they were previously reused in reverse order of death) - World now has an internal profiler, allowing to measure the refresh and system update time - CollisionComponent[2D|3D] and PhysicsComponent[2D|3D] now configures their internal RigidBody userdata to the entity ID they belong to (useful for callbacks). - Fixed EntityList copy/movement assignment operator which was not properly unregistering contained entities. - ListenerSystem now handles velocity in a generic way (no longer require a VelocityComponent and is compatible with physics) - World now has const getters for systems - Add World::ForEachSystem method, allowing iteration on every active system on a specific world - Fix GraphicsComponent bounding volume not taking local matrix in account - ⚠️ Rewrote all render queue system, which should be more efficient, take scissor box into account - ⚠️ All widgets are now bound to a scissor box when rendering - Add DebugComponent (a component able to show aabb/obb/collision mesh 2D and 3D) - ⚠️ TextAreaWidget now support text selection (WIP) - ⚠️ TextAreaWidget::GetHoveredGlyph now returns a two-dimensional position instead of a single glyph position - Fixed Entity::OnEntityDestruction signal not being properly moved and thus not being called. - Fixed EntityOwner move assignment which was losing entity ownership - Added GraphicsComponent:ForEachRenderable method - Fixed GraphicsComponent reflective material count which was not initialized - Added PhysicsComponent2D::ClosestPointQuery - Fixed GraphicsComponent copy constructor not copying scissor rect - Force parent parameter to be present in widgets constructor - Added the possibility to write only specific characters with a predicate in TextAreaWidget - Enable write of Tab character in TextAreaWidget - It is now possible to disable object culling in the RenderSystem - Make Nz::PhysWorld2D& Ndk::PhysicsSystem2D::GetWorld private and rename it into GetPhysWorld - Make Ndk::PhysicsSystem2D an interface of Nz::PhysWorld2D - ⚠️ GraphicsComponent no longer has a BoundingVolume, it instead has only an AABB with its attached InstancedRenderable getting a BoundingVolume of their own, improving culling possibilities. - RenderSystem now does cull InstancedRenderables attached to a GraphicsComponent, improving performance. - ⚠️ Widgets have been reworked and no longer have padding, but instead have preferred, maximum and minimum size. - ⚠️ BaseWidget::SetSize has been renamed to BaseWidget::Resize - Added BaseWidget::ForEachWidgetChild - Added experimental BoxLayout class - RenderSystem now resolve skinning before render - EntityOwner constructor taking a Entity* is no longer explicit - PhysicsComponent2D now allows massless bodies (zero mass) - ⚠️ Use of the new Angle class instead of floating point angle - Added EntityOwner::Release - Add missing `recomputeMoment` parameter to PhysicsComponent2D::SetMass - Added possibility of disabling synchronization between PhysicsComponent2D and NodeComponent - Fixed GraphicsComponent not invalidating render queue on material change (causing crashes or visual errors) - Added CollisionComponent2D::SetGeomOffset and CollisionComponent2D::Recenter - Added LifetimeComponent and LifetimeSystem - Fixed a subtle bug regarding entities invalidation and kill (ex: if an entity #2 kills entity #1 during Entity::Destroy callbacks, entity #1 will survive destruction). - Added PhysicsSystem2D::[RaycastQuery, RegionQuery] overloads taking a callback - Added TextAreaWidget support for outline - Fixed possible crash when disabling BaseWidget background - Added BaseWidget::OnMouseWheelMoved - Added Entity::OnEntity[Disabled|Enabled] signals - Added BaseWidget::SetParent - BaseWidget::Show will no longer show entities disabled by the widget - BaseWidget now has a rendering rect property (allowing to tell a widget what part of it will be rendered) - Added ScrollAreaWidget - Console has been remade with widgets (allowing to scroll back history, select text, etc.) - Added TextAreaWidget line wrap option - TextAreaWidget will now shift the text to the left/right in order to keep the cursor visible - Added TextAreaWidget::[Get|Set]TextFont - ⚠️ TextAreaWidget::OnTextAreaCursorMove signal now uses a Vector2ui* position as its second argument (instead of a std::size_t*) - Added TextAreaWidget::OnTextAreaSelection - ⚠️ Console class is no longer bound to a LuaState and now has a OnCommand signal - ⚠️ Made AbstractTextAreaWidget which is inherited by TextAreaWidget - ⚠️ Added RichTextAreaWidget - ⚠️ Console now supports text color in history - Added World::CloneEntity overload taking an EntityHandle const reference, allowing to copy entities from other worlds - Fixed PhysicsComponent2D copy not copying physics attributes - Added Entity::DropComponent which detaches a component without necessarily destroying it - ⚠ ConstraintComponent2D has been reworked to handle entity destruction and remove constraints at will - Fixed crash when pressing up/down key with no history in the console - (Rich)TextAreaWidget text style is now alterable - Added CameraComponent::SetProjectionScale - Added (Rich)TextAreaWidget character and line spacing offset properties # 0.4: Build system: - ⚠️ Update premake binaries version to premake5-alpha12 - It is now possible to generate a tool project running which will run the premake when built on Windows (PremakeProject=true). - Added VS2017 Windows shortcut Nazara Engine: - Improved Particle Demo - https://github.com/NazaraEngine/NazaraEngine/pull/126 File locking now works properly on Linux - https://github.com/NazaraEngine/NazaraEngine/pull/136 Fixed std::getline with Nz::String not setting eofbit. - Added support for CRC64 - Added MovablePtr utility class - ⚠️ StackAllocation class has been replaced with much-more user-friendly StackArray class. - ⚠️ ParameterList now takes double and long long parameter instead of float and int parameters. - Threads can now be named (for debug purposes) - Added ParameterList::ForEach method - Flags operators works in the global namespace as well - **Added support for skybox reflections, realtime reflections are on the tracks!** - ⚠️ InstancedRenderable now handle materials and skins in a generic way (which means you can use skins on every InstancedRenderable such as Billboard, Sprites, etc.). - **Added support for coroutines (LuaCoroutine class)** - ⚠️ Introduction of a new class, LuaState (inherited by LuaCoroutine and LuaInstance). - **Added ENet protocol support for reliable UDP communication** - ⚠️ SocketPoller is now able to wait on read/write status of socket - ⚠️ SocketPoller::Wait() has now support for infinite waiting (-1) - Added UdpSocket::ReceiveMultiple method - **Added WIP shader build (based on AST, with support for GLSL)** - https://github.com/NazaraEngine/NazaraEngine/pull/127 Fixed RigidBody2D::GetAABB() wrong AABB - **Added basic support for constraints** - Added support for collision callbacks - Added support for raycast - Added support for nearest body queries - Added support for debug draw - Added support for damping - ⚠️ RigidBody2D created without mass are now kinematic by default instead of statics - https://github.com/NazaraEngine/NazaraEngine/pull/128 ⚠️ **Platform-specific classes were moved to a new module: Platform** (this means Core module no longer needs to be linked to X11/xcb or gdi32). - https://github.com/NazaraEngine/NazaraEngine/pull/135 ⚠️ Improved vertex declarations (they now checks template type with real type) - Mesh index buffer optimization is now disabled by default in debug mode - It is now possible to set the vertex declaration wanted when building/loading a mesh - It is now possible to set index/vertex buffer usage flags when building/loading a mesh - Added VertexMapper::GetVertexBuffer() - Added VertexMapper::GetVertexCount() - Added VertexMapper::HasComponentOfType() - Fixed SimpleTextDrawer bounds computation - Added LuaState::Load methods which allows to load (compile) lua code to function without executing it. - Added ENetPeer::GetLastReceiveTime() which gives the last time a reliable packet was received. Nazara Development Kit: - ⚠️ Components no longer need to be copyable by assignation - Added BaseComponent::GetEntity() - ⚠️Systems are no longer copyable/clonable - ⚠️World::[Get|Set]UpdateRate has been renamed World::[Get|Set]FixedUpdateRate. - Added World::[Get|Set]MaximumUpdateRate. - Added BaseWidget::CenterHorizontal() - Added BaseWidget::CenterVertical() - EntityHandle are now handled in such a way they will never move in memory until a world update is triggered, this means it is now safe to returns const reference to EntityHandle as long as you do not keep them from one world update to another. - Fixed a crash when destroying a hovered widget - Added CollisionComponent2D::GetAABB() - Added Entity::OnEntityDestruction signal - ⚠️EntityList were remade to take less memory and are easier to use but can only be iterated from front to back - Entities are now automatically removed from EntityLists when destroyed. - It is no longer required for a component to have a default constructor to be binded to Lua. - https://github.com/NazaraEngine/NazaraEngine/pull/123 StateMachine can now handle multiple states at once - https://github.com/NazaraEngine/NazaraEngine/pull/132 Added ProgressBarWidget - https://github.com/NazaraEngine/NazaraEngine/pull/133 ButtonWidget color and texture can now be customized - https://github.com/NazaraEngine/NazaraEngine/pull/130 Added CheckboxWidget - Added OnEntityDestruction() event on components in order to let them do better cleanup. # 0.3 Build system: - Added `Configurations` parameter for build system, with support for ReleaseWithDebug. (67dcf166b80b4de1ecb5256a271a5ac80526435d) Nazara Engine: - **Added new particle demo (Space battle)**. (3c6a6cd3a9294e5ba577af9ec3bef695438c28b7) - **Added back automatic Frustum Culling**. (a349b931e6a5b45586316763a458e1d89758542a) - **Added Nz::Flags class to properly handle enum flags**. (d6b793f46178a05998182a4bbe595c425465eb07) - **Refactored Buffer classes to prepare the new Renderer**. (9e0fd0a8e82567d03f063728e76f6dd5571760f2) - **Added a way to override über-shaders used by the engine at runtime**. (d2d6bae47f326562a2c50631f169100e35ecdd09) - ⚠️ **Reworked Nz::Cursor, it now includes default system cursors, allows to retrieve its image and is ref-counted** (6751d480b152a6203262b72e2cbe120007741621, 6751d480b152a6203262b72e2cbe120007741621, 0cab95e8aea4d2fb8a58c9dba2d609e33c748093). - ⚠️ Nz::WindowCursor has been renamed to Nz::SystemCursor. (6751d480b152a6203262b72e2cbe120007741621) - Added Nz::CursorController class, for indirect cursor control. (a2e5e4874469958b658c24d8a52bb9bc274e9398) - Added Nz::UdpSocket::SendMultiple method, allowing to merge multiple buffers into the same datagram. (ea0d42f4234bcca184bb42aef16fb2a4e1346913). - Added [Nz::TcpClient::SendMultiple](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_tcp_client.html#a495c32beb46ed9192699a3b82d358035) method, allowing to send multiple buffers at once. - Added [Nz::PlacementDestroy](https://nazara.digitalpulsesoftware.net/doc/namespace_nz.html#a27c8667def991fc896c5beff3e62668a). (ea985fa76586762f008e4054938db3234eeaf0cb) - Added [Nz::String::Format](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_string.html#a4b699982e7f9ea38f6d44b43ac1e2040) and [Nz::String::FormatVA](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_string.html#abe0fcbce11224b157ac756b60e8dee92) static methods. (cc6e4127dc6c61799a64404770992cef0804ad34). - Added [Nz::ParticleGroup::GetBuffer](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_particle_mapper.html#aefe1b251efc8c9b8668842275561be0c) method. (4dc85789b59e50d964c83321dbd4b6485c04bef6) - Added Nz::ParticleMapper::GetPointer method. (1f4e6c2d1594b7bb9dd6f4ea5480fdd16cf5f208) - ⚠️ Structures provied by ParticleStruct header now have a float life. (472d964d587d906764ad1e05bfcc9ab1bf979483) - Fixed scale property of Nz::TextSprite not affecting its bounding volume. (52b29bac775823294c4ad7de70f4dc3f4adfa743) - ⚠️ Nz:MeshParams::flipUVs has been replaced by texCoordOffset and texCoordScale. (a1a7d908adc060fd7a43491c903dfe3b501d98e5) - Fixed [Nz::Music::Stop](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_music.html#a9f0eb20328d6b35ab290b19364e95ee8) which was not resetting the playing offset. (12d7bc9aa3b672fc855478904072ed18f06e37ca, 24be97447af5c55b444a96e8d5d000e590279171) - Reworked LuaBinding classes to try to improve compile time and generated objects memory. (5555d24afca2ec766c7625bb8e959560677b69c2). - ⚠️ Convert OpenMode to use the new Nz::Flags class. (49dfe31fa036cdac4f531a15972e2bd52fa9ab57) - ⚠️ Convert StreamOption to use the new Nz::Flags class. (49dfe31fa036cdac4f531a15972e2bd52fa9ab57) - ⚠️ Convert WindowStyleFlags to use the new Nz::Flags class. (6c0422350fea520f96253df1113ee7c49233bd06) - ⚠️ Fix typo in OpenMode_MustExist (previously written as "MustExit"). (445ab13ef8a78c07697556ae50086a9276cbf7c2) - Added [Nz::String::GetCharacterPosition](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_string.html#acd89bc8d5afaa808c8baa480501d5f58) method. (2f4ca23cdaefc8350a95d2d6aa741602b5ee00f1) - Exposed Nz::SoftwareBuffer class. (842786d2d482890ad3ed9ba88613f1d2a0f901ba) - ⚠️ Removed Sphere::SquaredDistance method, use Vector3::SquaredDistance with its center instead. (5b017aecfdb86246fe8517453376801b00c23843) - Fixed SceneAmbient shader uniform not being sent by DepthRenderTechnique. (83e345a2fc25073a9f10b0a3547a75692613f9b3) - Fixed light selection bug (causing an object to not have any light on it although it is within its radius). (9c04d79b2906940067a32d84800edd1ffd38d9bd) - Renderer::SetTexture and Renderer::SetTextureSampler now takes `unsigned int` instead of `UInt8` texture indexes. (09c2cbf1c5eeadac52c72459b0fb6df3064fc16a) - When a shader fails to validate, its uniform are now dumped to the log. (0d37a3d4bf68bce9f533ad8c95225809cc312cdd) - When a shader fails to compile, its code is now dumped to the log. (53ee8915fa0255b5c7492952919edd3a70e29b6c) - ⚠️ Texture units used by Nazara are now static, fixes a bug with shadow. (b290a1233d725636d73c3bd8b37c394d93789524) - Nz::Signal move constructor and assignement operators are now `noexcept`. (00144e944e6d8d894aef8b7bced9a6b364091626) - Nz::EventHandler is now a handled object. (498b84fc690bae084a63ef379452cd45173c933a). - Added a way to specify receive and send buffer size per socket. (c4459f5910d1f7e5833e2cbdca1dbd048a9a0416). - Fixed ObjectHandle <= operator. (6f601101d23fe790dd83a1f69a137009116ad91b) - Fixed Nz::UdpSocket::Receive failing when peers suddenly closes its socket. (12401e0e2f0cee0ab8fcd9124cce368e54f8037b) - All noises classes now uses std::mt19937 as a random number generator, to ensure the same results on every machine. (1f5ea9839016964c173d919263827dee69ecb65d) Nazara Development Kit: - **Added basic widgets**. (c8a12083b3133e946bf60dd060331a4b4631f8d8) - VelocitySystem will no longer affect entities with PhysicsComponent2D. (a6853234412c744cdcb28344f02f7b0c92704d77) - Fixed EulerAngles constructor in Lua. (d55149a0a70f6230b6f1c3fb50e37dc82a2feb9f) - Fixed Component::OnDetached not being called on entity destruction. (5b777eb4853639d7aeb232ca46d17f0d432f47ca) Nazara Engine: # 0.2.1 Nazara Engine: - Nazara binaries are now compiled with Run-Time Type-Information. (a70acdc8f44010627a65282fd3099202116d3e13) - Nazara demos are now compiled with relative dependencies on Linux. (d6fbb4c408d48c4a768fad7b43460c76a0df1777) - Added [**Nz::BitCount**](https://nazara.digitalpulsesoftware.net/doc/group__core.html#ga6bfbcff78eb6cfbe3ddaedcfc8c04196) function. (82e31a3ec8449da6618f41690164c2e1d883edb4) - Added [**Nz::Bitset::AppendBits**](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_bitset.html#a5ca8f365006c86d6d699d02471904f7e) method. (b018a400499a2356c4455a40d9f6a6c12b3cb36b) - Added [**Nz::Bitset::Read**](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_bitset.html#aca204e1d71e36d6c8c2c544ffd9824ac) method. (f0c40ecb2f2f64f5af46f38e4b589d8c1dea824c) - Added [**Nz::Bitset::Reverse**](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_bitset.html#af372e64f33a2114837fb25daffcc1008) method. (0abd1bbfbf6b949e350a78170aae1b45698620eb) - Added [**Nz::Bitset::FromPointer**](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_bitset.html#a487836f91821e6d7901eb753baf47de3) static method. (f0c40ecb2f2f64f5af46f38e4b589d8c1dea824c) - Added an operator<< for `ostream` and `Nz::Bitset`. (9d9efac2baf29842e58b3e73f255ca06cb24d1fb) - Added `Nz::Image::HasAlpha` method. (1029b37d3654aea9fcc4fd2a43e6d32c9842268a) - Added a [**Sprite::SetMaterial**](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_sprite.html#a3074f991b72af8146c5b5ba2fdda42fa) overload taking a material name. (d50f5ed7c88e613e01c76c3765d86b2014773ba8) - Added a [**Sprite::SetTexture**](https://nazara.digitalpulsesoftware.net/doc/class_nz_1_1_sprite.html#a6ddf41ffff1e155a99b06487e72ae47d) overload taking a texture name. (d50f5ed7c88e613e01c76c3765d86b2014773ba8) - Added Nz::SegmentCollider2D class. (0ede1e893aab6ab159b57eea24af273e82d68d16) - Nz::CountBits now returns a `std::size_t`. (63e9d77e77d35f9f0b14529dd8d86b2cd39b751e) - Improved bitset unit tests by checking them with multiple blocks size (f6426a53d77ccee2297a0efa8b811e482f65a48b) - `NDEBUG` is no longer automatically defined by Nazara headers. (fef5337279ea33f0675c55002f1df77234252168) - The engine now asserts on CHAR_BIT equality to 8. (01be79f8524e5f68e713a6070d3b5aacfa595aa5) - Fixed a crash occuring after a RigidBody2D got modified/removed. (874362a606f513be1888997f2f1b87cad4fbca53) - Fixed Nz::Bitset::PerformandsAND (called by &= operator) giving wrong result. (ecfce94461d1c2b96bdab7f957e14856c7100108) - PixelFormats with over 64 bits per components are now rejected. (119b7bcad4dd16f5499e2ec6a9da48c3985b036f) - Fixed `PixelFormatInfo` masks bit order. (62197da39e6dccbe957794e5422454c49c4f039f) - Fixed RigidBody2D collisions. (c99d7fd640a69f18a5f615d2ebc6d7f15d329f6e) - Fixed RigidBody2D::AddForce application point. (7eb240e4a1fa1af16aa68197ec688f71ff3d32c4) - Fixed Nz::Quaternion::Lerp compilation. (739291651eef4bc90ad14342415bf88d20142f0f) Nazara Development Kit: - Fixed missing [group **NDK**](https://nazara.digitalpulsesoftware.net/doc/group___n_d_k.html) in documentation. (51c6b0241c074c64319f2347eaea72992951322f) - Fixed CollisionComponent2D position when used alone. (e24d433f7563fcd4156ac3be01570752bd7c734a) - Including the following changes in the Lua API: - CameraComponent is now accessible from Lua (cfb40bf4dc4777012a11fea528f8203ef53c5686). - Methods from EulerAngles and Quaternions classes are now accessible from Lua. (0886292c00ea3826c6c23e1e9d1c76bd6c0cf28d) - Keyboard is now accessible from Lua (e50c9757e4f64aed553ebfa3859d2642c03ba58e) # 0.2 Build system: - Added a .editorconfig file to help consistency (8126c981946591c4e5a4bc0e56268aecbe6a76f1) - Code::Blocks is now supported by Premake5 (40276139b52e0aae7daf20d3f0a84b007e84a993) - Global headers no longer include generation date. (fd3161c8e9bb9e262ed2359d679f1c47564dbac2) - Upgraded Premake5 to alpha10, removing Premake4 in the process. (110064c08f429664f2ecc2a86319afee2441b28e) Nazara Engine: - ⚠️**The Physics module has been renamed to Physics3D** (65bfd77623d1bf337849cc828022adf190c1d677) - The PhysObject class has been renamed to RigidBody3D (d2c8ca0f0cfc91869e1802ee759ea2b356fc0a30) - The PhysWorld class has been renamed to PhysWorld3D (d130719c5fd9521062f8c9e48729aba430061c77) - The *Geom classes have been renamed to *Collider3D (fc1ea178c7e1dba7739443afcec339f6622243ae) - The GeomType enum has been renamed to ColliderType3D and is now part of thz Nz namespace (1f75d449d61612909b1e879f2558c89dd41c2394) - **A new Physics2D module has been added, using [chipmunk](https://chipmunk-physics.net)** (e9be18d1813197004a06d5eb13fe87232ccd6168) - ⚠️ **`NAZARA_UTILITY_THREADED_WINDOW` got replaced by the runtime flag `WindowStyle_Threaded`**. (a7dd0e0a20c4c4401c663f4665ea9133dfbca1a5) - LuaClass is now default-constructable and (re)initialized later with its `Reset` method (dc3e125bdac3e0c790743af78fead3a2e28c73b3) - LuaClass is now able to bind classes with deleted destructor (3168e5ae07e29168223666dd23c29cb6cd7788ed) - Added a `LuaInstance::Push` variadic overload able to push multiple arguments (a19edf1676181ec8765d9d61a02c8b0f2533c9df) - The Vector classes now have a std::hash overload (74b446af2fc0898afa170c7fec8eaf6b5cf30614) - The TextEntered event handling on Linux has been improved (7d1c5fa1af98abc2f253fd4a9c6b6d8604dbccaa) - An interactive unit test has been added for testing the window events (34d92320b6252e1bf4e86e3544ecc06dc3126d8d) - `AbstractLogger::IsStdReplicationEnabled()` is now const (5df095c0f178fcb5f772aaf9a9fb4bf79257b008) - `FileLogger::IsTimeLoggingEnabled()` is now const (de0f93116aad07d5893e8d3ba3ec1313d7458bdf) - Fixed `Apply` return type not taking references into account (1eb49d38691798d78c7e6559007d4f496b625db3) - Fixed `LuaInstance::PushInstance` memory corruption (54b77c0f48a005e345109a85f49cbc4b28d93f07) - Fixed `Matrix4::Get(Column|Row)` compilation (728d7b829e6604e314e9b8a6dfa5bd5d85602c7a) - Fixed `ResourceManager::Purge` compilation (c7002830f58f092adb6c055a911397abc949fd4a) - Fixed `Quaterniond::operator*` compilation (19dc95ae7c65b148cc5faeb897ded4880b9fba28) - Fixed the <= operator with two ObjectRef (7597578bbf400e7610103b191e4b8e9e2af0b47f) - ⚠️ LuaClass methods now include an `argumentCount` parameter, and the instance remains at the top of the Lua stack, shifting all parameters by one (9b7947812b4c4a4543a1447daea4472f4f674b7f) - Fixed automatic lua binding of `T& T::Method()`, which will now return the original Lua instance instead of copying it. (d20fa0077a74dbe5e9e914f7adfd0c62faf5fa3a) - `VideoMode` third argument (`bpp`) is now optional. (2ab311e0a68523b2113b25f24244b855cc4712bb) - `ByteArray::ToHex` is now implemented in ByteArray.cpp, to reduce the amount of warnings generated by MSVC because of the `sprintf` call. (41e7e6af601fbd3b2ca96b188e4906c010903ef0) Nazara Development Kit: - ⚠️ The Collision and Physics components now have a 3D suffix (6e289fe789d64ac9730ddc0f4cc240e02754e8a3) - Added Collision and Physics components for 2D physics. (b5048dfb3704675b9f7438d080a9347c99884972) - `LuaAPI::GetBinding()` will now implicitly initialize LuaAPI if required (ec161141d8d99db250f4f5a1e739123ad4f91750) - It is now possible to change the update order of a world's systems. (51b6979bb59b6d880d0bcacef1b3d8d7420a5fa6) - By default, the Render and Listener systems update are now performed last. (dd22e5f1054da80b5b6aff5ae96e9832b4425ed7) - PhysicsSystem3D no longer initialize an internal PhysWorld3D if no physical entity gets created (e282442407c028c5d1cff96847b5b7f857a646bb) - Including the following changes in the Lua API: - `GraphicsComponent:Attach` overloads (taking local matrix and render order) are fixed. (d525669f3ae0d40266df9c34b6b1525a10a26d7e) - Material is now accessible from Lua (aed4e1ee91d9875592adb178334220339afb72a0) - Matrix4 is now accessible from Lua (fb518403659455ae79be848b99dd8f6083f1ab58) - Sprite is now accessible from Lua (e034dce76dc6a2fd1f403221e1945c1a2c3e28ee) - SpriteLibrary is now accessible from Lua (013a133f60d46114e1b02fed7eab9f9a9f506068) - Texture is now accessible from Lua (f8b55a5063c058965668ed4277a7e50280ea100d) - TextureLibrary is now accessible from Lua (3a64ef9e136c457a8207440e37361b5b3384e133) - TextureManager is now accessible from Lua (3a64ef9e136c457a8207440e37361b5b3384e133) Issues fixed: - #102: Some shaders used by the Graphics module may fail to compile with some drivers. - #104: On Windows, when using threaded windows, the window position obtained by `Window::GetPosition()` never gets updated. - #105: On Windows, when not using threaded windows, a lot of Moved events gets generated instead of just one for every movement. - #111: On Linux, `IsKeyPressed(Keyboard::Q);` returns true if the `A` key is pressed. - #114: Box/cubic sphere submesh generation is broken. # 0.1.1 Additions/Changes: - Nz::Bitset now supports shifting operations (along with <<, >> operators) (37089d9a5fba52ba83f46d603381584a13036ac0). Issues fixed: - #73, #81: Nazara fails to compile on Linux with x86 target. - #75: Lua constructors may fail in some cases. - #77: Packaging the engine under Linux fails to copy the executable binaries of the demo and unit tests. - #78: Building with Clang fails. - #79: `SocketPoller::Wait` does not update its `error` parameter on Linux. - #80: When initializing the engine, some pixel format errors occurs, this currently has no side-effect. # 0.1 - Initial release