// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Export.hpp #pragma once #ifndef NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP #define NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP #include #include namespace Nz { class AbstractViewer; class BakedFrameGraph; class FrameGraph; class FramePass; class MaterialInstance; class RenderResources; class Texture; class NAZARA_GRAPHICS_API LightShadowData { public: inline LightShadowData(); LightShadowData(const LightShadowData&) = delete; LightShadowData(LightShadowData&&) = delete; virtual ~LightShadowData(); inline bool IsPerViewer() const; virtual void PrepareRendering(RenderResources& renderResources, [[maybe_unused]] const AbstractViewer* viewer) = 0; virtual void RegisterMaterialInstance(const MaterialInstance& matInstance) = 0; virtual void RegisterPassInputs(FramePass& pass, const AbstractViewer* viewer) = 0; virtual void RegisterToFrameGraph(FrameGraph& frameGraph, const AbstractViewer* viewer) = 0; virtual void RegisterViewer(const AbstractViewer* viewer); virtual const Texture* RetrieveLightShadowmap(const BakedFrameGraph& bakedGraph, const AbstractViewer* viewer) const = 0; virtual void UnregisterMaterialInstance(const MaterialInstance& matInstance) = 0; virtual void UnregisterViewer(const AbstractViewer* viewer); LightShadowData& operator=(const LightShadowData&) = delete; LightShadowData& operator=(LightShadowData&&) = delete; protected: inline void UpdatePerViewerStatus(bool isPerViewer); private: bool m_isPerViewer; }; } #include #endif // NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP