// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Export.hpp namespace Nz { inline PostProcessPipelinePass::PostProcessPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters) : PostProcessPipelinePass(passData, std::move(passName), GetShaderName(parameters)) { } }