// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Export.hpp #include #include namespace Nz { inline void OpenGLTexture::GenerateMipmaps(UInt8 baseLevel, UInt8 levelCount) { NazaraAssert(baseLevel + levelCount <= m_textureInfo.levelCount, "out of bounds"); GL::Texture* targetTexture; if (RequiresTextureViewEmulation()) { baseLevel += m_viewInfo->baseMipLevel; levelCount += m_viewInfo->baseMipLevel; targetTexture = &m_parentTexture->m_texture; } else targetTexture = &m_texture; if (baseLevel != 0) targetTexture->SetParameteri(GL_TEXTURE_BASE_LEVEL, baseLevel); if (levelCount != m_textureInfo.levelCount) targetTexture->SetParameteri(GL_TEXTURE_MAX_LEVEL, levelCount - 1); targetTexture->GenerateMipmap(); // Reset level config if (baseLevel != 0) targetTexture->SetParameteri(GL_TEXTURE_BASE_LEVEL, 0); if (levelCount != m_textureInfo.levelCount) targetTexture->SetParameteri(GL_TEXTURE_MAX_LEVEL, m_textureInfo.levelCount - 1); } inline PixelFormat OpenGLTexture::GetFormat() const { return m_textureInfo.pixelFormat; } inline UInt8 OpenGLTexture::GetLevelCount() const { return m_textureInfo.levelCount; } inline OpenGLTexture* OpenGLTexture::GetParentTexture() const { return m_parentTexture.get(); } inline Vector3ui OpenGLTexture::GetSize(UInt8 level) const { return Vector3ui(GetLevelSize(m_textureInfo.width, level), GetLevelSize(m_textureInfo.height, level), GetLevelSize(m_textureInfo.depth, level)); } inline const GL::Texture& OpenGLTexture::GetTexture() const { return m_texture; } inline const TextureInfo& OpenGLTexture::GetTextureInfo() const { return m_textureInfo; } inline const TextureViewInfo& OpenGLTexture::GetTextureViewInfo() const { assert(m_viewInfo); return *m_viewInfo; } inline ImageType OpenGLTexture::GetType() const { return m_textureInfo.type; } inline bool OpenGLTexture::RequiresTextureViewEmulation() const { return m_viewInfo.has_value() && !m_texture.IsValid(); } inline GL::TextureTarget OpenGLTexture::ToTextureTarget(ImageType imageType) { switch (imageType) { case ImageType::E2D: return GL::TextureTarget::Target2D; case ImageType::E2D_Array: return GL::TextureTarget::Target2D_Array; case ImageType::E3D: return GL::TextureTarget::Target3D; case ImageType::Cubemap: return GL::TextureTarget::Cubemap; // OpenGL ES doesn't support 1D textures, use 2D textures with a height of 1 instead case ImageType::E1D: return GL::TextureTarget::Target2D; case ImageType::E1D_Array: return GL::TextureTarget::Target2D_Array; } throw std::runtime_error("unsupported texture type"); } }