// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Physics3D module" // For conditions of distribution and use, see copyright notice in Export.hpp #pragma once #ifndef NAZARA_PHYSICS3D_PHYSWORLD3D_HPP #define NAZARA_PHYSICS3D_PHYSWORLD3D_HPP #include #include #include #include #include #include #include #include #include #include namespace JPH { class BodyID; class PhysicsSystem; class Shape; } namespace Nz { class PhysBody3D; class PhysCharacter3D; class PhysCharacter3DImpl; class Collider3D; class PhysWorld3DStepListener; class RigidBody3D; class NAZARA_PHYSICS3D_API PhysWorld3D { friend PhysCharacter3D; friend RigidBody3D; public: struct PointCollisionInfo; struct RaycastHit; struct ShapeCollisionInfo; PhysWorld3D(); PhysWorld3D(const PhysWorld3D&) = delete; PhysWorld3D(PhysWorld3D&& ph) = delete; ~PhysWorld3D(); bool CollisionQuery(const Vector3f& point, const FunctionRef(const PointCollisionInfo& collisionInfo)>& callback); bool CollisionQuery(const Collider3D& collider, const Matrix4f& colliderTransform, const FunctionRef(const ShapeCollisionInfo& hitInfo)>& callback); bool CollisionQuery(const Collider3D& collider, const Matrix4f& colliderTransform, const Vector3f& colliderScale, const FunctionRef(const ShapeCollisionInfo& hitInfo)>& callback); UInt32 GetActiveBodyCount() const; Vector3f GetGravity() const; std::size_t GetMaxStepCount() const; JPH::PhysicsSystem* GetPhysicsSystem(); Time GetStepSize() const; inline bool IsBodyActive(UInt32 bodyIndex) const; inline bool IsBodyRegistered(UInt32 bodyIndex) const; bool RaycastQuery(const Vector3f& from, const Vector3f& to, const FunctionRef(const RaycastHit& hitInfo)>& callback); bool RaycastQueryFirst(const Vector3f& from, const Vector3f& to, const FunctionRef& callback); void RefreshBodies(); inline void RegisterStepListener(PhysWorld3DStepListener* stepListener); void SetGravity(const Vector3f& gravity); void SetMaxStepCount(std::size_t maxStepCount); void SetStepSize(Time stepSize); bool Step(Time timestep); inline void UnregisterStepListener(PhysWorld3DStepListener* stepListener); PhysWorld3D& operator=(const PhysWorld3D&) = delete; PhysWorld3D& operator=(PhysWorld3D&&) = delete; struct PointCollisionInfo { PhysBody3D* hitBody = nullptr; }; struct RaycastHit { float fraction; PhysBody3D* hitBody = nullptr; Vector3f hitNormal; Vector3f hitPosition; }; struct ShapeCollisionInfo { PhysBody3D* hitBody = nullptr; Vector3f collisionPosition1; Vector3f collisionPosition2; Vector3f penetrationAxis; float penetrationDepth; }; private: class BodyActivationListener; friend BodyActivationListener; class StepListener; friend StepListener; struct JoltWorld; std::shared_ptr GetDefaultCharacterImpl(); const JPH::Shape* GetNullShape() const; void OnPreStep(float deltatime); void RegisterBody(const JPH::BodyID& bodyID, bool activate, bool removeFromDeactivationList); void UnregisterBody(const JPH::BodyID& bodyID, bool destroy, bool removeFromRegisterList); std::size_t m_maxStepCount; std::shared_ptr m_defaultCharacterImpl; std::unique_ptr m_activeBodies; std::unique_ptr m_registeredBodies; std::unique_ptr m_world; std::vector m_stepListeners; Vector3f m_gravity; Time m_stepSize; Time m_timestepAccumulator; }; } #include #endif // NAZARA_PHYSICS3D_PHYSWORLD3D_HPP