// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz::ShaderAst { void AstReflect::Reflect(Statement& statement, const Callbacks& callbacks) { m_callbacks = &callbacks; statement.Visit(*this); } void AstReflect::Visit(DeclareFunctionStatement& node) { assert(m_callbacks); if (m_callbacks->onEntryPointDeclaration) { if (!node.entryStage.HasValue()) return; m_callbacks->onEntryPointDeclaration(node.entryStage.GetResultingValue(), node.name); } } void AstReflect::Visit(DeclareOptionStatement& node) { assert(m_callbacks); if (m_callbacks->onOptionDeclaration) m_callbacks->onOptionDeclaration(node.optName, node.optType); } }