// Copyright (C) 2015 Jérôme Leclercq // This file is part of the "Nazara Development Kit" // For conditions of distribution and use, see copyright notice in Prerequesites.hpp #pragma once #ifndef NDK_WORLD_HPP #define NDK_WORLD_HPP #include #include #include #include #include #include #include #include #include namespace Ndk { class NDK_API World : NzNonCopyable { friend Entity; public: using EntityList = std::vector; World() = default; ~World(); BaseSystem& AddSystem(std::unique_ptr&& system); template SystemType& AddSystem(Args&&... args); const EntityHandle& CreateEntity(); EntityList CreateEntities(unsigned int count); void Clear(); const EntityHandle& GetEntity(EntityId id); const EntityList& GetEntities(); BaseSystem& GetSystem(SystemIndex index); template SystemType& GetSystem(); bool HasSystem(SystemIndex index) const; template bool HasSystem() const; void KillEntity(Entity* entity); void KillEntities(const EntityList& list); bool IsEntityValid(const Entity* entity) const; bool IsEntityIdValid(EntityId id) const; void RemoveAllSystems(); void RemoveSystem(SystemIndex index); template void RemoveSystem(); void Update(); private: void Invalidate(); void Invalidate(EntityId id); struct EntityBlock { EntityBlock(Entity&& e) : entity(std::move(e)) { } Entity entity; unsigned int aliveIndex; }; std::vector> m_systems; std::vector m_entities; std::vector m_freeIdList; EntityList m_aliveEntities; NzBitset m_dirtyEntities; NzBitset m_killedEntities; }; } #include #endif // NDK_WORLD_HPP