// Copyright (C) 2012 Jérôme Leclercq // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include NzNode::NzNode() : m_initialRotation(NzQuaternionf::Identity()), m_rotation(NzQuaternionf::Identity()), m_initialScale(NzVector3f(1.f, 1.f, 1.f)), m_initialTranslation(NzVector3f::Zero()), m_scale(NzVector3f(1.f, 1.f, 1.f)), m_translation(NzVector3f::Zero()), m_parent(nullptr), m_derivedUpdated(false), m_inheritRotation(true), m_inheritScale(true), m_inheritTranslation(true), m_matrixUpdated(false) { } NzNode::NzNode(const NzNode& node) : m_initialRotation(node.m_initialRotation), m_rotation(node.m_rotation), m_initialScale(node.m_initialScale), m_initialTranslation(node.m_initialTranslation), m_scale(node.m_scale), m_translation(node.m_translation), m_parent(node.m_parent), m_derivedUpdated(false), m_inheritRotation(node.m_inheritRotation), m_inheritScale(node.m_inheritScale), m_inheritTranslation(node.m_inheritTranslation), m_matrixUpdated(false) { if (m_parent) m_parent->AddChild(this); } NzNode::~NzNode() { for (NzNode* child : m_childs) child->m_parent = nullptr; if (m_parent) m_parent->RemoveChild(this); } NzQuaternionf NzNode::GetDerivedRotation() const { if (!m_derivedUpdated) UpdateDerived(); return m_derivedRotation; } NzVector3f NzNode::GetDerivedScale() const { if (!m_derivedUpdated) UpdateDerived(); return m_derivedScale; } NzVector3f NzNode::GetDerivedTranslation() const { if (!m_derivedUpdated) UpdateDerived(); return m_derivedTranslation; } bool NzNode::GetInheritRotation() const { return m_inheritRotation; } bool NzNode::GetInheritScale() const { return m_inheritScale; } bool NzNode::GetInheritTranslation() const { return m_inheritTranslation; } NzQuaternionf NzNode::GetInitialRotation() const { return m_initialRotation; } NzVector3f NzNode::GetInitialScale() const { return m_initialScale; } NzVector3f NzNode::GetInitialTranslation() const { return m_initialTranslation; } const NzNode* NzNode::GetParent() const { return m_parent; } NzQuaternionf NzNode::GetRotation() const { return m_rotation; } NzVector3f NzNode::GetScale() const { return m_scale; } NzVector3f NzNode::GetTranslation() const { return m_translation; } const NzMatrix4f& NzNode::GetTransformMatrix() const { if (!m_matrixUpdated) UpdateMatrix(); return m_transformMatrix; } NzNode& NzNode::Interpolate(const NzNode& nodeA, const NzNode& nodeB, float interpolation) { m_rotation = NzQuaternionf::Slerp(nodeA.m_rotation, nodeB.m_rotation, interpolation); m_scale = NzVector3f::Lerp(nodeA.m_scale, nodeB.m_scale, interpolation); m_translation = NzVector3f::Lerp(nodeA.m_translation, nodeB.m_translation, interpolation); Invalidate(); return *this; } NzNode& NzNode::Rotate(const NzQuaternionf& rotation, nzCoordSys coordSys) { // Évitons toute mauvaise surprise .. NzQuaternionf q(rotation); q.Normalize(); switch (coordSys) { case nzCoordSys_Global: { if (!m_derivedUpdated) UpdateDerived(); m_rotation *= m_derivedRotation.GetInverse() * q * m_derivedRotation; break; } case nzCoordSys_Local: m_rotation *= q; break; } m_rotation.Normalize(); Invalidate(); return *this; } NzNode& NzNode::Scale(const NzVector3f& scale) { m_scale *= scale; Invalidate(); return *this; } NzNode& NzNode::Scale(float scale) { m_scale *= scale; Invalidate(); return *this; } NzNode& NzNode::Scale(float scaleX, float scaleY, float scaleZ) { m_scale.x *= scaleX; m_scale.y *= scaleY; m_scale.z *= scaleZ; Invalidate(); return *this; } NzNode& NzNode::Translate(const NzVector3f& movement, nzCoordSys coordSys) { switch (coordSys) { case nzCoordSys_Global: { if (m_parent) m_translation += (m_parent->GetDerivedRotation().GetInverse() * movement) / m_parent->GetDerivedScale(); // Compensation else m_translation += movement; // Rien n'affecte le node break; } case nzCoordSys_Local: m_translation += m_scale * (m_rotation * movement); break; } Invalidate(); return *this; } NzNode& NzNode::Translate(float moveX, float moveY, float moveZ, nzCoordSys coordSys) { return Translate(NzVector3f(moveX, moveY, moveZ), coordSys); } void NzNode::SetInheritRotation(bool inheritRotation) { ///DOC: Un appel redondant est sans effet if (m_inheritRotation != inheritRotation) { m_inheritRotation = inheritRotation; Invalidate(); } } void NzNode::SetInheritScale(bool inheritScale) { ///DOC: Un appel redondant est sans effet if (m_inheritScale != inheritScale) { m_inheritScale = inheritScale; Invalidate(); } } void NzNode::SetInheritTranslation(bool inheritTranslation) { if (m_inheritTranslation != inheritTranslation) { m_inheritTranslation = inheritTranslation; Invalidate(); } } void NzNode::SetInitialRotation(const NzQuaternionf& rotation) { m_initialRotation = rotation; m_initialRotation.Normalize(); // Évitons toute mauvaise surprise ... Invalidate(); } void NzNode::SetInitialScale(const NzVector3f& scale) { m_initialScale = scale; Invalidate(); } void NzNode::SetInitialScale(float scale) { m_initialScale.Set(scale); Invalidate(); } void NzNode::SetInitialScale(float scaleX, float scaleY, float scaleZ) { m_initialScale.Set(scaleX, scaleY, scaleZ); Invalidate(); } void NzNode::SetInitialTranslation(const NzVector3f& translation) { m_initialTranslation = translation; Invalidate(); } void NzNode::SetInitialTranslation(float translationX, float translationY, float translationZ) { m_initialTranslation.Set(translationX, translationY, translationZ); Invalidate(); } void NzNode::SetParent(const NzNode* node) { if (m_parent == node) return; if (m_parent) m_parent->RemoveChild(this); m_parent = node; if (m_parent) m_parent->AddChild(this); Invalidate(); } void NzNode::SetParent(const NzNode& node) { SetParent(&node); } void NzNode::SetRotation(const NzQuaternionf& rotation, nzCoordSys coordSys) { // Évitons toute mauvaise surprise .. NzQuaternionf q(rotation); q.Normalize(); switch (coordSys) { case nzCoordSys_Global: { if (m_parent) { m_rotation = q * m_parent->GetDerivedRotation().GetInverse(); ///FIXME: Vérifier si le résultat est correct m_rotation.Normalize(); } else m_rotation = q; break; } case nzCoordSys_Local: m_rotation = q; break; } Invalidate(); } void NzNode::SetScale(const NzVector3f& scale, nzCoordSys coordSys) { switch (coordSys) { case nzCoordSys_Global: { if (m_parent) m_scale = scale / m_parent->GetDerivedScale(); else m_scale = scale; break; } case nzCoordSys_Local: m_scale = scale; break; } Invalidate(); } void NzNode::SetScale(float scale, nzCoordSys coordSys) { SetScale(NzVector3f(scale), coordSys); } void NzNode::SetScale(float scaleX, float scaleY, float scaleZ, nzCoordSys coordSys) { SetScale(NzVector3f(scaleX, scaleY, scaleZ), coordSys); } void NzNode::SetTranslation(const NzVector3f& translation, nzCoordSys coordSys) { switch (coordSys) { case nzCoordSys_Global: { if (m_parent) m_translation = translation - m_parent->GetDerivedTranslation(); else m_translation = translation; break; } case nzCoordSys_Local: m_translation = translation; break; } Invalidate(); } void NzNode::SetTranslation(float translationX, float translationY, float translationZ, nzCoordSys coordSys) { SetTranslation(NzVector3f(translationX, translationY, translationZ), coordSys); } NzNode& NzNode::operator=(const NzNode& node) { SetParent(node.m_parent); m_inheritRotation = node.m_inheritRotation; m_inheritScale = node.m_inheritScale; m_inheritTranslation = node.m_inheritTranslation; m_rotation = node.m_rotation; m_scale = node.m_scale; m_translation = node.m_translation; Invalidate(); return *this; } void NzNode::AddChild(NzNode* node) const { auto pair = m_childs.insert(node); if (pair.second) node->Invalidate(); #ifdef NAZARA_DEBUG else NazaraWarning("Child already in set"); #endif } void NzNode::Invalidate() { m_derivedUpdated = false; m_matrixUpdated = false; for (NzNode* node : m_childs) node->Invalidate(); } void NzNode::RemoveChild(NzNode* node) const { #ifdef NAZARA_DEBUG if (m_childs.erase(node) == 0) NazaraWarning("Child not found in set"); #else m_childs.erase(node); #endif } void NzNode::UpdateDerived() const { if (m_parent) { if (!m_parent->m_derivedUpdated) m_parent->UpdateDerived(); if (m_inheritRotation) { m_derivedRotation = m_parent->m_derivedRotation * m_initialRotation * m_rotation; m_derivedRotation.Normalize(); } else m_derivedRotation = m_initialRotation * m_rotation; m_derivedScale = m_initialScale * m_scale; if (m_inheritScale) m_derivedScale *= m_parent->m_derivedScale; if (m_inheritTranslation) m_derivedTranslation = m_parent->m_derivedRotation*(m_parent->m_derivedScale * (m_initialTranslation + m_translation)) + m_parent->m_derivedTranslation; else m_derivedTranslation = m_initialTranslation + m_translation; } else { m_derivedRotation = m_rotation; m_derivedScale = m_scale; m_derivedTranslation = m_translation; } m_derivedUpdated = true; } void NzNode::UpdateMatrix() const { if (!m_derivedUpdated) UpdateDerived(); m_transformMatrix.MakeTransform(m_derivedTranslation, m_derivedScale, m_derivedRotation); m_matrixUpdated = true; }