// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { std::size_t SpirvSectionBase::AppendRaw(const Raw& raw) { std::size_t offset = GetOutputOffset(); const UInt8* ptr = static_cast(raw.ptr); std::size_t size4 = CountWord(raw); for (std::size_t i = 0; i < size4; ++i) { UInt32 codepoint = 0; for (std::size_t j = 0; j < 4; ++j) { #ifdef NAZARA_BIG_ENDIAN std::size_t pos = i * 4 + (3 - j); #else std::size_t pos = i * 4 + j; #endif if (pos < raw.size) codepoint |= UInt32(ptr[pos]) << (j * 8); } AppendRaw(codepoint); } return offset; } }