// Copyright (C) 2013 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include NzTextureBackground::NzTextureBackground(NzTexture* texture) : m_texture(texture) { } void NzTextureBackground::Draw(const NzScene* scene) const { NazaraUnused(scene); const NzRenderTarget* target = NzRenderer::GetTarget(); NzRectui viewport = NzRenderer::GetViewport(); // Sous forme de flottants pour la division flottante float width = target->GetWidth(); float height = target->GetHeight(); NzVector2f uv0(viewport.x/width, viewport.y/height); NzVector2f uv1((viewport.x+viewport.width)/width, (viewport.y+viewport.height)/height); NzRenderer::SetTexture(0, m_texture); NzRenderer::DrawTexture(0, NzRectf(0.f, 0.f, width, height), uv0, uv1, 1.f); } nzBackgroundType NzTextureBackground::GetBackgroundType() const { return nzBackgroundType_Texture; } NzTexture* NzTextureBackground::GetTexture() const { return m_texture; } void NzTextureBackground::SetTexture(NzTexture* texture) { m_texture = texture; }