// Copyright (C) 2013 Jérôme Leclercq // This file is part of the "Nazara Engine - Core module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_PRIMITIVELIST_HPP #define NAZARA_PRIMITIVELIST_HPP #include #include #include class NAZARA_API NzPrimitiveList { public: NzPrimitiveList() = default; ~NzPrimitiveList() = default; void AddCube(const NzCubef& box, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& matrix = NzMatrix4f::Identity()); void AddCube(const NzCubef& box, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity()); void AddCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity()); void AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity()); void AddIcoSphere(float size, unsigned int recursionLevel = 1, const NzMatrix4f& matrix = NzMatrix4f::Identity()); void AddIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity()); void AddPlane(const NzPlanef& plane, const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U)); void AddPlane(const NzVector3f& position, const NzVector3f& normal, const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U)); void AddUVSphere(float size, unsigned int slices = 4, unsigned int stacks = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity()); void AddUVSphere(float size, unsigned int slices, unsigned int stacks, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity()); NzPrimitive& GetPrimitive(unsigned int i); const NzPrimitive& GetPrimitive(unsigned int i) const; unsigned int GetSize() const; NzPrimitive& operator()(unsigned int i); const NzPrimitive& operator()(unsigned int i) const; private: std::vector m_primitives; }; #endif // NAZARA_PRIMITIVELIST_HPP