// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GRAPHICS_MATERIALPIPELINE_HPP #define NAZARA_GRAPHICS_MATERIALPIPELINE_HPP #include #include #include #include #include #include #include #include namespace Nz { class UberShader; struct MaterialPipelineInfo : RenderStates { struct Option { UInt32 hash; nzsl::Ast::ConstantSingleValue value; }; struct Shader { std::shared_ptr uberShader; }; std::shared_ptr pipelineLayout; std::vector