// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline void ShadowViewer::UpdateRenderMask(UInt32 renderMask) { m_renderMask = renderMask; } inline void ShadowViewer::UpdateViewport(const Recti& viewport) { m_viewport = viewport; m_viewerInstance.UpdateTargetSize({ float(m_viewport.width), float(m_viewport.height) }); } } #include