// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_OPENGLCOMPUTEPIPELINE_HPP #define NAZARA_OPENGLRENDERER_OPENGLCOMPUTEPIPELINE_HPP #include #include #include #include #include #include namespace Nz { class NAZARA_OPENGLRENDERER_API OpenGLComputePipeline : public ComputePipeline { public: OpenGLComputePipeline(OpenGLDevice& device, ComputePipelineInfo pipelineInfo); ~OpenGLComputePipeline() = default; void Apply(const GL::Context& context) const; inline const ComputePipelineInfo& GetPipelineInfo() const override; void UpdateDebugName(std::string_view name) override; private: ComputePipelineInfo m_pipelineInfo; GL::Program m_program; }; } #include #endif // NAZARA_OPENGLRENDERER_OPENGLCOMPUTEPIPELINE_HPP