// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP #define NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP #include #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_OPENGLRENDERER_API OpenGLDevice : public RenderDevice { friend GL::Context; public: OpenGLDevice(GL::Loader& loader, const Renderer::Config& config); OpenGLDevice(const OpenGLDevice&) = delete; OpenGLDevice(OpenGLDevice&&) = delete; ///TODO? ~OpenGLDevice(); std::shared_ptr CreateContext(GL::ContextParams params) const; std::shared_ptr CreateContext(GL::ContextParams params, WindowHandle handle) const; const RenderDeviceInfo& GetDeviceInfo() const override; const RenderDeviceFeatures& GetEnabledFeatures() const override; inline const GL::Context& GetReferenceContext() const; std::shared_ptr InstantiateBuffer(BufferType type, UInt64 size, BufferUsageFlags usageFlags, const void* initialData = nullptr) override; std::shared_ptr InstantiateCommandPool(QueueType queueType) override; std::shared_ptr InstantiateComputePipeline(ComputePipelineInfo pipelineInfo) override; std::shared_ptr InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr& renderPass, const std::vector>& attachments) override; std::shared_ptr InstantiateRenderPass(std::vector attachments, std::vector subpassDescriptions, std::vector subpassDependencies) override; std::shared_ptr InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override; std::shared_ptr InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override; std::shared_ptr InstantiateShaderModule(nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states) override; std::shared_ptr InstantiateShaderModule(nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states) override; std::shared_ptr InstantiateSwapchain(WindowHandle windowHandle, const Vector2ui& windowSize, const SwapchainParameters& parameters) override; std::shared_ptr InstantiateTexture(const TextureInfo& params) override; std::shared_ptr InstantiateTextureSampler(const TextureSamplerInfo& params) override; bool IsTextureFormatSupported(PixelFormat format, TextureUsage usage) const override; inline void NotifyBufferDestruction(GLuint buffer) const; inline void NotifyProgramDestruction(GLuint program) const; inline void NotifySamplerDestruction(GLuint sampler) const; inline void NotifyTextureDestruction(GLuint texture) const; OpenGLDevice& operator=(const OpenGLDevice&) = delete; OpenGLDevice& operator=(OpenGLDevice&&) = delete; ///TODO? private: inline void NotifyContextDestruction(const GL::Context& context) const; std::shared_ptr m_referenceContext; mutable std::unordered_set m_contexts; RenderDeviceInfo m_deviceInfo; GL::Loader& m_loader; }; } #include #endif // NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP