// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINE_HPP #define NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINE_HPP #include #include #include #include #include #include namespace Nz { class NAZARA_OPENGLRENDERER_API OpenGLRenderPipeline : public RenderPipeline { public: OpenGLRenderPipeline(OpenGLDevice& device, RenderPipelineInfo pipelineInfo); ~OpenGLRenderPipeline() = default; void Apply(const GL::Context& context, bool flipViewport) const; inline const RenderPipelineInfo& GetPipelineInfo() const override; void UpdateDebugName(std::string_view name) override; private: RenderPipelineInfo m_pipelineInfo; GL::Program m_program; GLint m_flipYUniformLocation; mutable bool m_isViewportFlipped; }; } #include #endif // NAZARA_OPENGLRENDERER_OPENGLRENDERPIPELINE_HPP