// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include namespace Nz { inline auto OpenGLShaderModule::GetExplicitBindings() const -> const std::vector& { return m_explicitBindings; } } #include