// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_RENDERER_RENDERBUFFER_HPP #define NAZARA_RENDERER_RENDERBUFFER_HPP #include #include #include #include #include namespace Nz { class RenderDevice; class NAZARA_RENDERER_API RenderBuffer : public Buffer { public: inline RenderBuffer(RenderDevice& renderDevice, BufferType type, UInt64 size, BufferUsageFlags usage); RenderBuffer(const RenderBuffer&) = delete; RenderBuffer(RenderBuffer&&) = delete; ~RenderBuffer(); inline RenderDevice& GetRenderDevice(); inline const RenderDevice& GetRenderDevice() const; virtual void UpdateDebugName(std::string_view name) = 0; RenderBuffer& operator=(const RenderBuffer&) = delete; RenderBuffer& operator=(RenderBuffer&&) = delete; private: RenderDevice& m_renderDevice; }; NAZARA_RENDERER_API BufferFactory GetRenderBufferFactory(std::shared_ptr device); } #include #endif // NAZARA_RENDERER_RENDERBUFFER_HPP