// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Renderer module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_RENDERER_RENDERPIPELINE_HPP #define NAZARA_RENDERER_RENDERPIPELINE_HPP #include #include #include namespace Nz { struct RenderPipelineInfo : RenderStates { struct VertexBufferData { std::size_t binding; std::shared_ptr declaration; }; std::shared_ptr pipelineLayout; std::vector> shaderModules; std::vector vertexBuffers; }; class RenderDevice; class NAZARA_RENDERER_API RenderPipeline { public: RenderPipeline() = default; virtual ~RenderPipeline(); virtual const RenderPipelineInfo& GetPipelineInfo() const = 0; virtual void UpdateDebugName(std::string_view name) = 0; protected: static void ValidatePipelineInfo(const RenderDevice& device, RenderPipelineInfo& pipelineInfo); }; } #include #endif // NAZARA_RENDERER_RENDERPIPELINE_HPP