#ifndef __KEYSTATE_HPP__ #define __KEYSTATE_HPP__ #include "BaseState.hpp" class StateContext; enum class KeyStatus { Pressed, Released }; class KeyState : public BaseState { public: KeyState(StateContext& stateContext); void Enter(Ndk::StateMachine& fsm) override; private: void DrawMenu() override; void ManageInput(KeyStatus isKeyPressed, const Nz::WindowEvent::KeyEvent& key, Ndk::StateMachine& fsm); KeyStatus m_keyStatus; NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot); NazaraSlot(Nz::EventHandler, OnKeyReleased, m_keyReleasedSlot); }; #endif // __KEYSTATE_HPP__