#include #include #include #include #include #include #include #include #include #include #include #include #include #include NAZARA_REQUEST_DEDICATED_GPU() int main() { std::filesystem::path resourceDir = "assets/examples"; if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir)) resourceDir = "../.." / resourceDir; Nz::Application app; auto& windowing = app.AddComponent(); auto& ecs = app.AddComponent(); auto& world = ecs.AddWorld(); Nz::ChipmunkPhysics2DSystem& physSytem = world.AddSystem(); Nz::RenderSystem& renderSystem = world.AddSystem(); std::string windowTitle = "Physics 2D"; Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle); Nz::WindowSwapchain& windowSwapchain = renderSystem.CreateSwapchain(window); std::shared_ptr device = Nz::Graphics::Instance()->GetRenderDevice(); Nz::Vector2f windowSize = Nz::Vector2f(window.GetSize()); physSytem.GetPhysWorld().SetGravity({ 0.f, -98.1f }); entt::handle viewer = world.CreateEntity(); { viewer.emplace(); auto& cameraComponent = viewer.emplace(&windowSwapchain, Nz::ProjectionType::Orthographic); cameraComponent.UpdateRenderMask(1); cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f)); } Nz::TextureSamplerInfo samplerInfo; samplerInfo.anisotropyLevel = 8; Nz::TextureParams texParams; texParams.renderDevice = device; texParams.loadFormat = Nz::PixelFormat::RGBA8; std::shared_ptr spriteMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().phongMaterial->Instantiate(); spriteMaterial->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "box.png", texParams)); for (std::size_t y = 0; y < 30; ++y) { for (std::size_t x = 0; x < 30; ++x) { entt::handle spriteEntity = world.CreateEntity(); { std::shared_ptr sprite = std::make_shared(spriteMaterial); sprite->SetSize({ 32.f, 32.f }); sprite->SetOrigin({ 0.5f, 0.5f }); spriteEntity.emplace().SetPosition(windowSize.x * 0.5f + x * 48.f - 15.f * 48.f, windowSize.y / 2 + y * 48.f); spriteEntity.emplace().AttachRenderable(sprite, 1); auto& rigidBody = spriteEntity.emplace(physSytem.CreateRigidBody(50.f, std::make_shared(Nz::Vector2f(32.f, 32.f)))); rigidBody.SetFriction(0.9f); //rigidBody.SetElasticity(0.99f); } } } entt::handle groundEntity = world.CreateEntity(); { std::shared_ptr tilemap = std::make_shared(Nz::Vector2ui(40, 20), Nz::Vector2f(64.f, 64.f), 18); tilemap->SetOrigin({ 0.5f, 0.5f }); for (std::size_t i = 0; i < 18; ++i) { std::shared_ptr tileMaterial = Nz::Graphics::Instance()->GetDefaultMaterials().basicTransparent->Clone(); tileMaterial->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "tiles" / (std::to_string(i + 1) + ".png"), texParams)); tilemap->SetMaterial(i, tileMaterial); } for (unsigned int y = 0; y < 20; ++y) { for (unsigned int x = 0; x < 40; ++x) { tilemap->EnableTile({ x, y }, Nz::Rectf{ 0.f, 0.f, 1.f, 1.f }, Nz::Color::White(), (y == 0) ? 1 : 4); } } groundEntity.emplace().SetPosition(windowSize.x * 0.5f, -windowSize.y * 0.2f); groundEntity.emplace().AttachRenderable(tilemap, 1); auto& rigidBody = groundEntity.emplace(physSytem.CreateRigidBody(0.f, std::make_shared(tilemap->GetSize()))); rigidBody.SetFriction(0.9f); } Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f); Nz::Quaternionf camQuat(camAngles); Nz::MillisecondClock secondClock; unsigned int fps = 0; //Nz::Mouse::SetRelativeMouseMode(true); float elapsedTime = 0.f; Nz::PidController headingController(0.5f, 0.f, 0.05f); Nz::PidController upController(1.f, 0.f, 0.1f); app.AddUpdaterFunc([&] { fps++; if (secondClock.RestartIfOver(Nz::Time::Second())) { window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(world.GetRegistry().alive()) + " entities"); fps = 0; } }); return app.Run(); }