// Copyright (C) 2013 Jérôme Leclercq // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_FORWARDRENDERTECHNIQUE_HPP #define NAZARA_FORWARDRENDERTECHNIQUE_HPP #include #include #include class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique { public: NzForwardRenderTechnique(); ~NzForwardRenderTechnique() = default; void Clear(const NzScene* scene); void Draw(const NzScene* scene); unsigned int GetMaxLightsPerObject() const; NzAbstractRenderQueue* GetRenderQueue() override; void SetMaxLightsPerObject(unsigned int lightCount); private: NzForwardRenderQueue m_renderQueue; unsigned int m_maxLightsPerObject; }; #endif // NAZARA_FORWARDRENDERTECHNIQUE_HPP