external { [binding(0)] colorTexture: sampler2D } struct FragIn { [location(0)] uv: vec2 } struct FragOut { [location(0)] color: vec4 } struct VertIn { [location(0)] pos: vec2, [location(1)] uv: vec2 } struct VertOut { [location(0)] vertUV: vec2, [builtin(position)] position: vec4 } [entry(frag)] fn main(input: FragIn) -> FragOut { let gamma = 2.2; let output: FragOut; output.color = colorTexture.Sample(input.uv); //output.color = pow(colorTexture.Sample(input.uv), vec4(1.0 / gamma, 1.0 / gamma, 1.0 / gamma, 1.0)); return output; } [entry(vert)] fn main(input: VertIn) -> VertOut { let output: VertOut; output.position = vec4(input.pos, 0.0, 1.0); output.vertUV = input.uv; return output; }