// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { inline const Color& Sprite::GetColor() const { return m_color; } inline const Color& Sprite::GetCornerColor(RectCorner corner) const { return m_cornerColor[UnderlyingCast(corner)]; } inline const Vector3f& Sprite::GetOrigin() const { return m_origin; } inline const Vector2f& Sprite::GetSize() const { return m_size; } inline const Rectf& Sprite::GetTextureCoords() const { return m_textureCoords; } inline void Sprite::SetColor(const Color& color) { m_color = color; UpdateVertices(); } inline void Sprite::SetCornerColor(RectCorner corner, const Color& color) { m_cornerColor[UnderlyingCast(corner)] = color; UpdateVertices(); } inline void Sprite::SetMaterial(std::shared_ptr material) { assert(material); if (m_material != material) { OnMaterialInvalidated(this, 0, material); m_material = std::move(material); OnElementInvalidated(this); } } inline void Sprite::SetOrigin(const Vector3f& origin) { m_origin = origin; UpdateVertices(); } inline void Sprite::SetSize(const Vector2f& size) { m_size = size; UpdateVertices(); } inline void Sprite::SetTextureCoords(const Rectf& textureCoords) { m_textureCoords = textureCoords; UpdateVertices(); } inline void Sprite::SetTextureRect(const Rectf& textureRect) { Vector2ui textureSize(GetTextureSize()); return SetTextureCoords(textureRect / Vector2f(textureSize)); } inline void Sprite::UpdateVertices() { Boxf aabb; VertexStruct_XYZ_Color_UV* vertices = m_vertices.data(); std::array cornerExtent; cornerExtent[UnderlyingCast(RectCorner::LeftBottom)] = Vector2f(0.f, 0.f); cornerExtent[UnderlyingCast(RectCorner::RightBottom)] = Vector2f(1.f, 0.f); cornerExtent[UnderlyingCast(RectCorner::LeftTop)] = Vector2f(0.f, 1.f); cornerExtent[UnderlyingCast(RectCorner::RightTop)] = Vector2f(1.f, 1.f); for (RectCorner corner : { RectCorner::LeftBottom, RectCorner::RightBottom, RectCorner::LeftTop, RectCorner::RightTop }) { vertices->color = m_color * m_cornerColor[UnderlyingCast(corner)]; vertices->position = Vector3f(m_size * cornerExtent[UnderlyingCast(corner)], 0.f) - m_origin; vertices->uv = m_textureCoords.GetCorner(corner); aabb.Set(vertices->position); vertices++; } UpdateAABB(aabb); OnElementInvalidated(this); } } #include