#include #include SCENARIO("Directory", "[CORE][DIRECTORY]") { GIVEN("The current directory") { Nz::Directory currentDirectory(Nz::Directory::GetCurrent()); CHECK(currentDirectory.Exists()); currentDirectory.Open(); WHEN("We create a new directory Test Directory") { Nz::Directory::Create("Test Directory"); THEN("A new directory has been created") { CHECK(Nz::Directory::Exists(currentDirectory.GetCurrent() + "/Test Directory")); CHECK(currentDirectory.IsOpen()); } } AND_WHEN("We delete it") { Nz::Directory::Remove(currentDirectory.GetCurrent() + "/Test Directory", true); THEN("It doesn't exist anymore") { CHECK(!Nz::Directory::Exists(currentDirectory.GetCurrent() + "/Test Directory")); } } } }