// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - Vulkan Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include namespace Nz { void VulkanShaderBinding::Update(const Binding* bindings, std::size_t bindingCount) { StackVector bufferBinding = NazaraStackVector(VkDescriptorBufferInfo, bindingCount); StackVector imageBinding = NazaraStackVector(VkDescriptorImageInfo, bindingCount); StackVector writeOps = NazaraStackVector(VkWriteDescriptorSet, bindingCount); for (std::size_t i = 0; i < bindingCount; ++i) { const Binding& binding = bindings[i]; VkWriteDescriptorSet& writeOp = writeOps.emplace_back(); writeOp.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writeOp.dstSet = m_descriptorSet; writeOp.dstBinding = UInt32(binding.bindingIndex); std::visit([&](auto&& arg) { using T = std::decay_t; if constexpr (std::is_same_v) { const VulkanTexture* vkTexture = static_cast(arg.texture); const VulkanTextureSampler* vkSampler = static_cast(arg.sampler); VkDescriptorImageInfo& imageInfo = imageBinding.emplace_back(); imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; imageInfo.imageView = (vkTexture) ? vkTexture->GetImageView() : VK_NULL_HANDLE; imageInfo.sampler = (vkSampler) ? vkSampler->GetSampler() : VK_NULL_HANDLE; writeOp.descriptorCount = 1; writeOp.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; writeOp.pImageInfo = &imageInfo; } else if constexpr (std::is_same_v) { VulkanBuffer* vkBuffer = static_cast(arg.buffer); VkDescriptorBufferInfo& bufferInfo = bufferBinding.emplace_back(); bufferInfo.buffer = (vkBuffer) ? vkBuffer->GetBuffer() : VK_NULL_HANDLE; bufferInfo.offset = arg.offset; bufferInfo.range = arg.range; writeOp.descriptorCount = 1; writeOp.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; writeOp.pBufferInfo = &bufferInfo; } else static_assert(AlwaysFalse::value, "non-exhaustive visitor"); }, binding.content); } m_owner.GetDevice()->vkUpdateDescriptorSets(*m_owner.GetDevice(), UInt32(writeOps.size()), writeOps.data(), 0U, nullptr); } void VulkanShaderBinding::Release() { m_owner.Release(*this); } }