// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Utility module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Nz { bool MeshParams::IsValid() const { if (!vertexDeclaration) { NazaraError("The vertex declaration can't be null"); return false; } if (!vertexDeclaration->HasComponent(VertexComponent::Position)) { NazaraError("Vertex declaration must contains a vertex position"); return false; } return true; } void Mesh::AddSubMesh(std::shared_ptr subMesh) { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(subMesh, "Invalid submesh"); NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type"); m_subMeshes.emplace_back(); SubMeshData& subMeshData = m_subMeshes.back(); subMeshData.subMesh = std::move(subMesh); subMeshData.onSubMeshInvalidated.Connect(subMeshData.subMesh->OnSubMeshInvalidateAABB, [this](const SubMesh* /*subMesh*/) { InvalidateAABB(); }); InvalidateAABB(); } void Mesh::AddSubMesh(const std::string& identifier, std::shared_ptr subMesh) { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(!identifier.empty(), "Identifier is empty"); NazaraAssert(m_subMeshMap.find(identifier) == m_subMeshMap.end(), "SubMesh identifier \"" + identifier + "\" is already in use"); NazaraAssert(subMesh, "Invalid submesh"); NazaraAssert(subMesh->GetAnimationType() == m_animationType, "Submesh animation type doesn't match mesh animation type"); std::size_t index = m_subMeshes.size(); AddSubMesh(std::move(subMesh)); m_subMeshMap[identifier] = static_cast(index); } std::shared_ptr Mesh::BuildSubMesh(const Primitive& primitive, const MeshParams& params) { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(m_animationType == AnimationType::Static, "Submesh building only works for static meshes"); NazaraAssert(params.IsValid(), "Invalid parameters"); NazaraAssert(params.vertexDeclaration->HasComponentOfType(VertexComponent::Position), "The vertex declaration doesn't have a Vector3 position component"); Boxf aabb; std::shared_ptr indexBuffer; std::shared_ptr vertexBuffer; Matrix4f matrix = Matrix4f::ConcatenateTransform(primitive.matrix, Matrix4f::Transform(params.vertexOffset, params.vertexRotation, params.vertexScale)); const std::shared_ptr& declaration = params.vertexDeclaration; switch (primitive.type) { case PrimitiveType::Box: { UInt32 indexCount; UInt32 vertexCount; ComputeBoxIndexVertexCount(primitive.box.subdivision, &indexCount, &vertexCount); bool largeIndices = (vertexCount > std::numeric_limits::max()); indexBuffer = std::make_shared((largeIndices) ? IndexType::U32 : IndexType::U16, indexCount, params.indexBufferFlags, params.bufferFactory); vertexBuffer = std::make_shared(declaration, vertexCount, params.vertexBufferFlags, params.bufferFactory); VertexMapper vertexMapper(*vertexBuffer); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent::Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent::Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent::Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent::TexCoord); IndexMapper indexMapper(*indexBuffer); GenerateBox(primitive.box.lengths, primitive.box.subdivision, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } case PrimitiveType::Cone: { UInt32 indexCount; UInt32 vertexCount; ComputeConeIndexVertexCount(primitive.cone.subdivision, &indexCount, &vertexCount); bool largeIndices = (vertexCount > std::numeric_limits::max()); indexBuffer = std::make_shared((largeIndices) ? IndexType::U32 : IndexType::U16, indexCount, params.indexBufferFlags, params.bufferFactory); vertexBuffer = std::make_shared(declaration, vertexCount, params.vertexBufferFlags, params.bufferFactory); VertexMapper vertexMapper(*vertexBuffer); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent::Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent::Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent::Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent::TexCoord); IndexMapper indexMapper(*indexBuffer); GenerateCone(primitive.cone.length, primitive.cone.radius, primitive.cone.subdivision, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } case PrimitiveType::Plane: { UInt32 indexCount; UInt32 vertexCount; ComputePlaneIndexVertexCount(primitive.plane.subdivision, &indexCount, &vertexCount); bool largeIndices = (vertexCount > std::numeric_limits::max()); indexBuffer = std::make_shared((largeIndices) ? IndexType::U32 : IndexType::U16, indexCount, params.indexBufferFlags, params.bufferFactory); vertexBuffer = std::make_shared(declaration, vertexCount, params.vertexBufferFlags, params.bufferFactory); VertexMapper vertexMapper(*vertexBuffer); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent::Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent::Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent::Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent::TexCoord); IndexMapper indexMapper(*indexBuffer); GeneratePlane(primitive.plane.subdivision, primitive.plane.size, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } case PrimitiveType::Sphere: { switch (primitive.sphere.type) { case SphereType::Cubic: { UInt32 indexCount; UInt32 vertexCount; ComputeCubicSphereIndexVertexCount(primitive.sphere.cubic.subdivision, &indexCount, &vertexCount); bool largeIndices = (vertexCount > std::numeric_limits::max()); indexBuffer = std::make_shared((largeIndices) ? IndexType::U32 : IndexType::U16, indexCount, params.indexBufferFlags, params.bufferFactory); vertexBuffer = std::make_shared(declaration, vertexCount, params.vertexBufferFlags, params.bufferFactory); VertexMapper vertexMapper(*vertexBuffer); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent::Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent::Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent::Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent::TexCoord); IndexMapper indexMapper(*indexBuffer); GenerateCubicSphere(primitive.sphere.size, primitive.sphere.cubic.subdivision, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } case SphereType::Ico: { UInt32 indexCount; UInt32 vertexCount; ComputeIcoSphereIndexVertexCount(primitive.sphere.ico.recursionLevel, &indexCount, &vertexCount); bool largeIndices = (vertexCount > std::numeric_limits::max()); indexBuffer = std::make_shared((largeIndices) ? IndexType::U32 : IndexType::U16, indexCount, params.indexBufferFlags, params.bufferFactory); vertexBuffer = std::make_shared(declaration, vertexCount, params.vertexBufferFlags, params.bufferFactory); VertexMapper vertexMapper(*vertexBuffer); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent::Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent::Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent::Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent::TexCoord); IndexMapper indexMapper(*indexBuffer); GenerateIcoSphere(primitive.sphere.size, primitive.sphere.ico.recursionLevel, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } case SphereType::UV: { UInt32 indexCount; UInt32 vertexCount; ComputeUvSphereIndexVertexCount(primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, &indexCount, &vertexCount); bool largeIndices = (vertexCount > std::numeric_limits::max()); indexBuffer = std::make_shared((largeIndices) ? IndexType::U32 : IndexType::U16, indexCount, params.indexBufferFlags, params.bufferFactory); vertexBuffer = std::make_shared(declaration, vertexCount, params.vertexBufferFlags, params.bufferFactory); VertexMapper vertexMapper(*vertexBuffer); VertexPointers pointers; pointers.normalPtr = vertexMapper.GetComponentPtr(VertexComponent::Normal); pointers.positionPtr = vertexMapper.GetComponentPtr(VertexComponent::Position); pointers.tangentPtr = vertexMapper.GetComponentPtr(VertexComponent::Tangent); pointers.uvPtr = vertexMapper.GetComponentPtr(VertexComponent::TexCoord); IndexMapper indexMapper(*indexBuffer); GenerateUvSphere(primitive.sphere.size, primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, matrix, primitive.textureCoords, pointers, indexMapper.begin(), &aabb); break; } } break; } } if (params.optimizeIndexBuffers) indexBuffer->Optimize(); std::shared_ptr subMesh = std::make_shared(vertexBuffer, indexBuffer); subMesh->SetAABB(aabb); AddSubMesh(subMesh); return subMesh; } void Mesh::BuildSubMeshes(const PrimitiveList& primitiveList, const MeshParams& params) { for (std::size_t i = 0; i < primitiveList.GetSize(); ++i) BuildSubMesh(primitiveList.GetPrimitive(i), params); } bool Mesh::CreateSkeletal(std::size_t jointCount) { Destroy(); m_animationType = AnimationType::Skeletal; m_jointCount = jointCount; if (!m_skeleton.Create(jointCount)) { NazaraError("Failed to create skeleton"); return false; } m_isValid = true; return true; } bool Mesh::CreateStatic() { Destroy(); m_animationType = AnimationType::Static; m_isValid = true; return true; } void Mesh::Destroy() { if (m_isValid) { m_animationPath.clear(); m_materialData.clear(); m_materialData.resize(1); m_skeleton.Destroy(); m_subMeshes.clear(); m_subMeshMap.clear(); m_isValid = false; } } void Mesh::GenerateNormals() { NazaraAssert(m_isValid, "Mesh should be created first"); for (SubMeshData& data : m_subMeshes) data.subMesh->GenerateNormals(); } void Mesh::GenerateNormalsAndTangents() { NazaraAssert(m_isValid, "Mesh should be created first"); for (SubMeshData& data : m_subMeshes) data.subMesh->GenerateNormalsAndTangents(); } void Mesh::GenerateTangents() { NazaraAssert(m_isValid, "Mesh should be created first"); for (SubMeshData& data : m_subMeshes) data.subMesh->GenerateTangents(); } const Boxf& Mesh::GetAABB() const { NazaraAssert(m_isValid, "Mesh should be created first"); if (!m_aabbUpdated) { std::size_t subMeshCount = m_subMeshes.size(); if (subMeshCount > 0) { m_aabb = Boxf(m_subMeshes.front().subMesh->GetAABB()); for (std::size_t i = 1; i < subMeshCount; ++i) m_aabb.ExtendTo(m_subMeshes[i].subMesh->GetAABB()); } else m_aabb = Boxf::Zero(); m_aabbUpdated = true; } return m_aabb; } std::filesystem::path Mesh::GetAnimation() const { NazaraAssert(m_isValid, "Mesh should be created first"); return m_animationPath; } AnimationType Mesh::GetAnimationType() const { NazaraAssert(m_isValid, "Mesh should be created first"); return m_animationType; } std::size_t Mesh::GetJointCount() const { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(m_animationType == AnimationType::Skeletal, "Mesh is not skeletal"); return m_jointCount; } ParameterList& Mesh::GetMaterialData(std::size_t index) { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(index < m_materialData.size(), "Material index out of range"); return m_materialData[index]; } const ParameterList& Mesh::GetMaterialData(std::size_t index) const { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(index < m_materialData.size(), "Material index out of range"); return m_materialData[index]; } std::size_t Mesh::GetMaterialCount() const { NazaraAssert(m_isValid, "Mesh should be created first"); return static_cast(m_materialData.size()); } Skeleton* Mesh::GetSkeleton() { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(m_animationType == AnimationType::Skeletal, "Mesh is not skeletal"); return &m_skeleton; } const Skeleton* Mesh::GetSkeleton() const { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(m_animationType == AnimationType::Skeletal, "Mesh is not skeletal"); return &m_skeleton; } const std::shared_ptr& Mesh::GetSubMesh(const std::string& identifier) const { NazaraAssert(m_isValid, "Mesh should be created first"); auto it = m_subMeshMap.find(identifier); NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found"); return m_subMeshes[it->second].subMesh; } const std::shared_ptr& Mesh::GetSubMesh(std::size_t index) const { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range"); return m_subMeshes[index].subMesh; } std::size_t Mesh::GetSubMeshCount() const { NazaraAssert(m_isValid, "Mesh should be created first"); return static_cast(m_subMeshes.size()); } std::size_t Mesh::GetSubMeshIndex(const std::string& identifier) const { NazaraAssert(m_isValid, "Mesh should be created first"); auto it = m_subMeshMap.find(identifier); NazaraAssert(it != m_subMeshMap.end(), "SubMesh " + identifier + " not found"); return it->second; } UInt32 Mesh::GetTriangleCount() const { NazaraAssert(m_isValid, "Mesh should be created first"); UInt32 triangleCount = 0; for (const SubMeshData& data : m_subMeshes) triangleCount += data.subMesh->GetTriangleCount(); return triangleCount; } UInt32 Mesh::GetVertexCount() const { NazaraAssert(m_isValid, "Mesh should be created first"); UInt32 vertexCount = 0; for (const SubMeshData& data : m_subMeshes) vertexCount += data.subMesh->GetVertexCount(); return vertexCount; } void Mesh::InvalidateAABB() const { NazaraAssert(m_isValid, "Mesh should be created first"); m_aabbUpdated = false; OnMeshInvalidateAABB(this); } bool Mesh::HasSubMesh(const std::string& identifier) const { NazaraAssert(m_isValid, "Mesh should be created first"); return m_subMeshMap.find(identifier) != m_subMeshMap.end(); } bool Mesh::HasSubMesh(std::size_t index) const { NazaraAssert(m_isValid, "Mesh should be created first"); return index < m_subMeshes.size(); } bool Mesh::IsAnimable() const { NazaraAssert(m_isValid, "Mesh should be created first"); return m_animationType != AnimationType::Static; } bool Mesh::IsValid() const { return m_isValid; } void Mesh::Recenter() { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(m_animationType == AnimationType::Static, "Mesh is not static"); // The center of our mesh is the center of our *global* AABB Vector3f center = GetAABB().GetCenter(); for (SubMeshData& data : m_subMeshes) { StaticMesh& staticMesh = static_cast(*data.subMesh); VertexMapper mapper(*staticMesh.GetVertexBuffer()); SparsePtr position = mapper.GetComponentPtr(VertexComponent::Position); std::size_t vertexCount = staticMesh.GetVertexCount(); for (std::size_t i = 0; i < vertexCount; ++i) *position++ -= center; // Our AABB doesn't change shape, only position Boxf aabb = staticMesh.GetAABB(); aabb.Translate(-center); staticMesh.SetAABB(aabb); // This will invalidate our AABB } } void Mesh::RemoveSubMesh(const std::string& identifier) { std::size_t index = GetSubMeshIndex(identifier); RemoveSubMesh(index); } void Mesh::RemoveSubMesh(std::size_t index) { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(index < m_subMeshes.size(), "Submesh index out of range"); m_subMeshes.erase(m_subMeshes.begin() + index); // Shift indices for (auto& it : m_subMeshMap) { if (it.second > index) it.second--; } InvalidateAABB(); } bool Mesh::SaveToFile(const std::filesystem::path& filePath, const MeshParams& params) { Utility* utility = Utility::Instance(); NazaraAssert(utility, "Utility module has not been initialized"); return utility->GetMeshSaver().SaveToFile(*this, filePath, params); } bool Mesh::SaveToStream(Stream& stream, const std::string& format, const MeshParams& params) { Utility* utility = Utility::Instance(); NazaraAssert(utility, "Utility module has not been initialized"); return utility->GetMeshSaver().SaveToStream(*this, stream, format, params); } void Mesh::SetAnimation(const std::filesystem::path& animationPath) { NazaraAssert(m_isValid, "Mesh should be created first"); m_animationPath = animationPath; } void Mesh::SetMaterialData(std::size_t matIndex, ParameterList data) { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(matIndex < m_materialData.size(), "Material index out of range"); m_materialData[matIndex] = std::move(data); } void Mesh::SetMaterialCount(std::size_t matCount) { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(matCount > 0, "A mesh should have at least a material"); m_materialData.resize(matCount); #ifdef NAZARA_DEBUG for (SubMeshData& data : m_subMeshes) { std::size_t matIndex = data.subMesh->GetMaterialIndex(); if (matIndex >= matCount) { data.subMesh->SetMaterialIndex(0); // To prevent a crash NazaraWarning("SubMesh " + PointerToString(data.subMesh.get()) + " material index is over mesh new material count (" + NumberToString(matIndex) + " >= " + NumberToString(matCount) + "), setting it to first material"); } } #endif } void Mesh::Transform(const Matrix4f& matrix) { NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(m_animationType == AnimationType::Static, "Mesh is not static"); for (SubMeshData& data : m_subMeshes) { StaticMesh& staticMesh = static_cast(*data.subMesh); BufferMapper mapper(*staticMesh.GetVertexBuffer(), 0, staticMesh.GetVertexCount()); MeshVertex* vertices = static_cast(mapper.GetPointer()); Boxf aabb(vertices->position.x, vertices->position.y, vertices->position.z, 0.f, 0.f, 0.f); std::size_t vertexCount = staticMesh.GetVertexCount(); for (std::size_t i = 0; i < vertexCount; ++i) { vertices->position = matrix.Transform(vertices->position); aabb.ExtendTo(vertices->position); vertices++; } staticMesh.SetAABB(aabb); //< This will invalidate our AABB } } std::shared_ptr Mesh::LoadFromFile(const std::filesystem::path& filePath, const MeshParams& params) { Utility* utility = Utility::Instance(); NazaraAssert(utility, "Utility module has not been initialized"); return utility->GetMeshLoader().LoadFromFile(filePath, params); } std::shared_ptr Mesh::LoadFromMemory(const void* data, std::size_t size, const MeshParams& params) { Utility* utility = Utility::Instance(); NazaraAssert(utility, "Utility module has not been initialized"); return utility->GetMeshLoader().LoadFromMemory(data, size, params); } std::shared_ptr Mesh::LoadFromStream(Stream& stream, const MeshParams& params) { Utility* utility = Utility::Instance(); NazaraAssert(utility, "Utility module has not been initialized"); return utility->GetMeshLoader().LoadFromStream(stream, params); } }