// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include namespace Nz::GL { inline void Sampler::SetParameterf(GLenum pname, GLfloat param) { assert(m_objectId); const Context& context = EnsureDeviceContext(); context.glSamplerParameterf(m_objectId, pname, param); } inline void Sampler::SetParameteri(GLenum pname, GLint param) { assert(m_objectId); const Context& context = EnsureDeviceContext(); context.glSamplerParameteri(m_objectId, pname, param); } inline void Sampler::SetParameterfv(GLenum pname, const GLfloat* param) { assert(m_objectId); const Context& context = EnsureDeviceContext(); context.glSamplerParameterfv(m_objectId, pname, param); } inline void Sampler::SetParameteriv(GLenum pname, const GLint* param) { assert(m_objectId); const Context& context = EnsureDeviceContext(); context.glSamplerParameteriv(m_objectId, pname, param); } inline GLuint Sampler::CreateHelper(OpenGLDevice& /*device*/, const Context& context) { GLuint sampler = 0; context.glGenSamplers(1U, &sampler); return sampler; } inline void Sampler::DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId) { context.glDeleteSamplers(1U, &objectId); device.NotifySamplerDestruction(objectId); } } #include