// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP #define NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP #include #include #include #include #include #include #include #include namespace Nz { class NAZARA_SHADER_API FilesystemModuleResolver : public ShaderModuleResolver { public: FilesystemModuleResolver(); FilesystemModuleResolver(const FilesystemModuleResolver&) = delete; FilesystemModuleResolver(FilesystemModuleResolver&&) noexcept = delete; ~FilesystemModuleResolver(); void RegisterModule(const std::filesystem::path& realPath); void RegisterModule(std::string_view moduleSource); void RegisterModule(ShaderAst::ModulePtr module); void RegisterModuleDirectory(const std::filesystem::path& realPath, bool watchDirectory = true); ShaderAst::ModulePtr Resolve(const std::string& moduleName) override; FilesystemModuleResolver& operator=(const FilesystemModuleResolver&) = delete; FilesystemModuleResolver& operator=(FilesystemModuleResolver&&) noexcept = delete; static constexpr const char* CompiledModuleExtension = ".nzslb"; static constexpr const char* ModuleExtension = ".nzsl"; private: void OnFileAdded(std::string_view directory, std::string_view filename); void OnFileRemoved(std::string_view directory, std::string_view filename); void OnFileMoved(std::string_view directory, std::string_view filename, std::string_view oldFilename); void OnFileUpdated(std::string_view directory, std::string_view filename); static bool CheckExtension(std::string_view filename); std::unordered_map m_moduleByFilepath; std::unordered_map m_modules; MovablePtr m_fileWatcher; }; } #include #endif // NAZARA_SHADER_FILESYSTEMMODULERESOLVER_HPP