// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Shader module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_SHADER_SHADERMODULERESOLVER_HPP #define NAZARA_SHADER_SHADERMODULERESOLVER_HPP #include #include #include #include #include #include namespace Nz { namespace ShaderAst { using ModulePtr = std::shared_ptr; } class NAZARA_SHADER_API ShaderModuleResolver { public: ShaderModuleResolver() = default; ShaderModuleResolver(const ShaderModuleResolver&) = default; ShaderModuleResolver(ShaderModuleResolver&&) = default; virtual ~ShaderModuleResolver(); virtual ShaderAst::ModulePtr Resolve(const std::string& /*moduleName*/) = 0; ShaderModuleResolver& operator=(const ShaderModuleResolver&) = default; ShaderModuleResolver& operator=(ShaderModuleResolver&&) = default; NazaraSignal(OnModuleUpdated, ShaderModuleResolver* /*resolver*/, const std::string& /*moduleName*/); }; } #include #endif // NAZARA_SHADER_SHADERMODULERESOLVER_HPP