// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_GRAPHICS_FRAMEPIPELINE_HPP #define NAZARA_GRAPHICS_FRAMEPIPELINE_HPP #include #include #include namespace Nz { class AbstractViewer; class InstancedRenderable; class RenderFrame; class NAZARA_GRAPHICS_API FramePipeline { public: FramePipeline() = default; FramePipeline(const FramePipeline&) = delete; FramePipeline(FramePipeline&&) noexcept = default; virtual ~FramePipeline(); virtual void InvalidateViewer(AbstractViewer* viewerInstance) = 0; virtual void InvalidateWorldInstance(WorldInstance* worldInstance) = 0; virtual void RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable, UInt32 renderMask) = 0; virtual void RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder) = 0; virtual void Render(RenderFrame& renderFrame) = 0; virtual void UnregisterInstancedDrawable(const WorldInstancePtr& worldInstance, const InstancedRenderable* instancedRenderable) = 0; virtual void UnregisterViewer(AbstractViewer* viewerInstance) = 0; FramePipeline& operator=(const FramePipeline&) = delete; FramePipeline& operator=(FramePipeline&&) noexcept = default; }; } #include #endif // NAZARA_GRAPHICS_FRAMEPIPELINE_HPP