// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - Graphics module" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz { inline const Color& Sprite::GetColor() const { return m_color; } inline const Color& Sprite::GetCornerColor(RectCorner corner) const { return m_cornerColor[UnderlyingCast(corner)]; } inline const Rectf& Sprite::GetTextureCoords() const { return m_textureCoords; } inline void Sprite::SetColor(const Color& color) { m_color = color; UpdateVertices(); } inline void Sprite::SetCornerColor(RectCorner corner, const Color& color) { m_cornerColor[UnderlyingCast(corner)] = color; UpdateVertices(); } inline void Sprite::SetMaterial(std::shared_ptr material) { assert(material); if (m_material != material) { OnMaterialInvalidated(this, 0, material); m_material = std::move(material); OnElementInvalidated(this); } } inline void Sprite::SetSize(const Vector2f& size) { m_size = size; UpdateVertices(); } inline void Sprite::SetTextureCoords(const Rectf& textureCoords) { m_textureCoords = textureCoords; UpdateVertices(); } inline void Sprite::SetTextureRect(const Rectf& textureRect) { Vector2ui textureSize(GetTextureSize()); return SetTextureCoords(textureRect / Vector2f(textureSize)); } inline void Sprite::UpdateVertices() { VertexStruct_XYZ_Color_UV* vertices = m_vertices.data(); Vector3f origin = Vector3f::Zero(); //< TODO Boxf aabb; vertices->color = m_color * m_cornerColor[UnderlyingCast(RectCorner::LeftBottom)]; vertices->position = Vector3f(-origin); vertices->uv = m_textureCoords.GetCorner(RectCorner::LeftBottom); aabb.Set(vertices->position); vertices++; vertices->color = m_color * m_cornerColor[UnderlyingCast(RectCorner::RightBottom)]; vertices->position = m_size.x * Vector3f::Right() - origin; vertices->uv = m_textureCoords.GetCorner(RectCorner::RightBottom); aabb.ExtendTo(vertices->position); vertices++; vertices->color = m_color * m_cornerColor[UnderlyingCast(RectCorner::LeftTop)]; vertices->position = m_size.y * Vector3f::Up() - origin; vertices->uv = m_textureCoords.GetCorner(RectCorner::LeftTop); aabb.ExtendTo(vertices->position); vertices++; vertices->color = m_color * m_cornerColor[UnderlyingCast(RectCorner::RightTop)]; vertices->position = m_size.x * Vector3f::Right() + m_size.y * Vector3f::Up() - origin; vertices->uv = m_textureCoords.GetCorner(RectCorner::RightTop); aabb.ExtendTo(vertices->position); UpdateAABB(aabb); OnElementInvalidated(this); } } #include