// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com) // This file is part of the "Nazara Engine - OpenGL renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #pragma once #ifndef NAZARA_OPENGLRENDERER_WRAPPER_SAMPLER_HPP #define NAZARA_OPENGLRENDERER_WRAPPER_SAMPLER_HPP #include #include #include #include namespace Nz::GL { class Sampler : public DeviceObject { friend DeviceObject; public: using DeviceObject::DeviceObject; Sampler(const Sampler&) = delete; Sampler(Sampler&&) noexcept = default; ~Sampler() = default; inline void SetParameterf(GLenum pname, GLfloat param); inline void SetParameteri(GLenum pname, GLint param); inline void SetParameterfv(GLenum pname, const GLfloat* param); inline void SetParameteriv(GLenum pname, const GLint* param); Sampler& operator=(const Sampler&) = delete; Sampler& operator=(Sampler&&) noexcept = default; private: static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context); static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId); }; } #include #endif // NAZARA_OPENGLRENDERER_WRAPPER_SAMPLER_HPP