// Copyright (C) 2020 Jérôme Leclercq // This file is part of the "Nazara Engine - OpenGL Renderer" // For conditions of distribution and use, see copyright notice in Config.hpp #include #include #include namespace Nz::GL { inline Texture::~Texture() { Destroy(); } inline bool Texture::Create(OpenGLDevice& device) { Destroy(); m_device = &device; const Context& context = EnsureDeviceContext(); context.glGenTextures(1U, &m_texture.Get()); if (!m_texture) return false; //< TODO: Handle error messages return true; } inline void Texture::Destroy() { if (m_texture) { const Context& context = EnsureDeviceContext(); context.glDeleteTextures(1U, &m_texture.Get()); m_device->NotifyTextureDestruction(m_texture); m_texture = 0; } } inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border) { return TexImage2D(level, internalFormat, width, height, border, GL_RGB, GL_UNSIGNED_BYTE, nullptr); } inline void Texture::TexImage2D(GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data) { const Context& context = EnsureDeviceContext(); context.BindTexture(TextureTarget::Target2D, m_texture); context.glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, border, format, type, data); //< TODO: Handle errors } inline void Texture::TexSubImage2D(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* data) { const Context& context = EnsureDeviceContext(); context.BindTexture(TextureTarget::Target2D, m_texture); context.glTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, type, data); //< TODO: Handle errors } inline const Context& Texture::EnsureDeviceContext() { assert(m_device); const Context* activeContext = Context::GetCurrentContext(); if (!activeContext || activeContext->GetDevice() != m_device) { const Context& referenceContext = m_device->GetReferenceContext(); if (!Context::SetCurrentContext(&referenceContext)) throw std::runtime_error("failed to activate context"); return referenceContext; } return *activeContext; } } #include